Qucik animation question...
Posted: Fri Jul 28, 2006 5:49 pm
Good afternoon,
I'm not sure if there is a thread dealing with the Ghost's new Gmax script (other than the one in the utilities section) so sorry if this is a redudant thing, but I felt I need to ask.
I downloaded and utilized the Ghost's new tool to import a marine into 3dsmax, and I set-up the animation I was unable to get to work earlier, and everything seemed assume, and Ghost's tool seemed a total boon, until I tried to export the animation.
Blitzkrieg won't export the animation (it says that there are no actors present to export). Now, I didn't want to bother the Ghost with this, because it seemed he was busy workin on the next phase of his Bluestreak project, so I thought I'd ask around here to see if any knows how to export an animation based on a character imported with the gbxmodel injector?
I read on ghost's page about IK solvers, but not only can I not really figure those out, they don't seem to be the key to the problem.
I need to figure out how to convert the marine from a series of bones (markers) into a system that blitzkrieg will recognize as an "actor".
Does anyone know what exactly blitzkrieg is looking for (what is an actor?) and how I can successfully export this marine for use in my map?
Thanks.
I'm not sure if there is a thread dealing with the Ghost's new Gmax script (other than the one in the utilities section) so sorry if this is a redudant thing, but I felt I need to ask.
I downloaded and utilized the Ghost's new tool to import a marine into 3dsmax, and I set-up the animation I was unable to get to work earlier, and everything seemed assume, and Ghost's tool seemed a total boon, until I tried to export the animation.
Blitzkrieg won't export the animation (it says that there are no actors present to export). Now, I didn't want to bother the Ghost with this, because it seemed he was busy workin on the next phase of his Bluestreak project, so I thought I'd ask around here to see if any knows how to export an animation based on a character imported with the gbxmodel injector?
I read on ghost's page about IK solvers, but not only can I not really figure those out, they don't seem to be the key to the problem.
I need to figure out how to convert the marine from a series of bones (markers) into a system that blitzkrieg will recognize as an "actor".
Does anyone know what exactly blitzkrieg is looking for (what is an actor?) and how I can successfully export this marine for use in my map?
Thanks.