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Textures Are Not Correct in Milkshape

Posted: Thu Jul 27, 2006 9:53 am
by Scoliosis
I extracted the assault rifle model and skin from bloodgultch using HMT 3.5 and I imported them into milkshape. I saved the DDS as a JPG so i can see what it looks like with its texture in Milkshape. However this happens when i go to apply the skin.

http://putfile.com/pic.php?pic=main/7/2 ... .jpg&s=f10

How can I get it to look like the model ingame with its skin correctly placed?

Posted: Thu Jul 27, 2006 4:25 pm
by cooldude5990
you cant unless you uvw map it yourself

Posted: Thu Jul 27, 2006 8:12 pm
by Scoliosis
aww thats sucks, how can i go about doing that?

Posted: Fri Jul 28, 2006 1:16 am
by Sniper<j)
Or you could download the latest version of hekplus and extract the model with uv maps corrected. (as .gbxmodel)

I thought the latest version had .gbxmodel converter built-in so look around for it.

EDIT:
Link

Posted: Fri Jul 28, 2006 3:07 pm
by Scoliosis
thank you so much. This Rocks

Edit: I downloaded HEK Plus, how do i export it as a GBX. I dont see how?

Posted: Tue Aug 08, 2006 6:53 pm
by (sccan)dudz
SWEET :D