injecting MC skin in Halo CE map.
Posted: Tue Jul 18, 2006 12:39 pm
Hi everyone!
I've been working on this movie for the last couple of days and have overcome most of my problems (custom animation, custom map features, etc) but have come across another problem.
This new problem seems like it should have an easy fix, but I can't figure it. Basically, I need to know how to inject a new Master Chief skin for use in my custom map.
I tried converting my map into a regular Halo map, opening it in HMT, and inject the texture that way, but when I opened the bitmap folder and tried to select Cyborg (or any bitmap for that matter) HMT crashed.
So then I tried saving my skin as a tif and running Tool bitmaps, which seemed to work (it created a bitmap tag, which, when opened in guerilla, did contain the new skin). I then rebuilt my map file, hoping that the new skin would be included , but it wasn't. (Note: I did this for both the cyborg and the cyborg multipurpose.bitmap tags).
I'm not sure what to do here.
From what I can gather, when you use HMT to inject a texture, it injects it into the bitmaps.map file, thus making it a globally applied texture. So I figured if I could just inject my texture into any Halo CE map, it would alter the bitmaps.map file and I'd be covered on my custom map (that's how it seems to work with regular Halo maps anyhow). Only problem is no matter what map I try (blood gultch, beaver creek you name it) whenever I attempt to load a bitmap in HMT, the program crashes.
How can I fix this problem, and reskin the MC in Halo CE?
Thansk for the help!
I've been working on this movie for the last couple of days and have overcome most of my problems (custom animation, custom map features, etc) but have come across another problem.
This new problem seems like it should have an easy fix, but I can't figure it. Basically, I need to know how to inject a new Master Chief skin for use in my custom map.
I tried converting my map into a regular Halo map, opening it in HMT, and inject the texture that way, but when I opened the bitmap folder and tried to select Cyborg (or any bitmap for that matter) HMT crashed.
So then I tried saving my skin as a tif and running Tool bitmaps, which seemed to work (it created a bitmap tag, which, when opened in guerilla, did contain the new skin). I then rebuilt my map file, hoping that the new skin would be included , but it wasn't. (Note: I did this for both the cyborg and the cyborg multipurpose.bitmap tags).
I'm not sure what to do here.
From what I can gather, when you use HMT to inject a texture, it injects it into the bitmaps.map file, thus making it a globally applied texture. So I figured if I could just inject my texture into any Halo CE map, it would alter the bitmaps.map file and I'd be covered on my custom map (that's how it seems to work with regular Halo maps anyhow). Only problem is no matter what map I try (blood gultch, beaver creek you name it) whenever I attempt to load a bitmap in HMT, the program crashes.
How can I fix this problem, and reskin the MC in Halo CE?
Thansk for the help!