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				MY FIRST MODEL... FOR HEK if its good enouph.......
				Posted: Sat Mar 13, 2004 1:48 pm
				by argrn
				Feeedback please
suggestions? comments? corrections?

 
			 
			
					
				
				Posted: Sat Mar 13, 2004 2:09 pm
				by Master_Makayo
				cool
			 
			
					
				
				Posted: Sat Mar 13, 2004 2:22 pm
				by argrn
				i havent really learned to skin yet so i will do that soon
			 
			
					
				
				Posted: Sat Mar 13, 2004 2:44 pm
				by New Age
				its kind of a crude model
you should work on making the gun more detailed.. but watch the poly count.. i think the AR has too much
			 
			
					
				
				Posted: Sat Mar 13, 2004 2:55 pm
				by argrn
				ok ill make it more detailed ill just make groves and things like that
			 
			
					
				
				Posted: Sat Mar 13, 2004 3:02 pm
				by Sharpie30K
				if HEK does ever come out 

 you could use that model as like a sniper paintball gun.
 
			 
			
					
				
				Posted: Sat Mar 13, 2004 5:33 pm
				by Demonic Spartan
				You should call that the Battle SMG. It looks like the Battle Rifle and the Sub Machine Gun mixed.  

 Better than I could ever do...but yeah, give it grooves and stuff.
 
			 
			
					
				
				Posted: Sat Mar 13, 2004 5:35 pm
				by argrn
				looking at it now (hour after i did it) i think it sucks im making it way! better right now
			 
			
					
				
				Posted: Sat Mar 13, 2004 6:33 pm
				by Beastman
				not bad, u could still imporve it though, dont put too many details the skin will do most of those.
			 
			
					
				
				Posted: Sat Mar 13, 2004 7:09 pm
				by argrn
				OK IM JUST ADDING THINGS LIKE A RELOAD CHAMBER AND A STAND AND the scope is more detailed and a few other things but hey its my first and im learning 

 
			 
			
					
				
				Posted: Sat Mar 13, 2004 8:37 pm
				by Relentless
				Try working with more planes, and editing the vertices then using solely cyliders, rectangular prisms, etc.
good start though
			 
			
					
				
				Posted: Sat Mar 13, 2004 8:57 pm
				by Darkstorm995
				i suggest using the line tool for the handle
			 
			
					
				
				Posted: Sat Mar 13, 2004 11:08 pm
				by Beastman
				and i suggest u dont listen to them haha, on a gun u never u a plane, the line too is ok but its much easier to use poly modeling to get the effect that u want, except for a barrel, ull be wanting just to use a box with poly modeling, u have a wider range of options to work with.
			 
			
					
				
				Posted: Sun Mar 14, 2004 2:56 pm
				by Darkstorm995
				i didnt use poly modeling yet so i told him what i knew
			 
			
					
				
				Posted: Mon Mar 15, 2004 9:03 am
				by oldfaq
				No offence it sucks but you ar estill learning, it will come. But dont use a box for the barrel. Cylinder 12 sides cut and weld to the base of the gun. It will look a lot better, splines are shit. Don't use them on a gun, just cut into the mesh and then extrude that out. It will look a lot nicer 
oldfaq
			 
			
					
				
				Posted: Mon Mar 15, 2004 1:47 pm
				by Beastman
				uhhh i think u just repeated everything i just said...
			 
			
					
				
				Posted: Tue Mar 16, 2004 5:04 am
				by {IAS}Bunkerking
				it looks like a stationary sniper rifle
			 
			
					
				
				Posted: Tue Mar 16, 2004 6:28 pm
				by oldfaq
				Beastman, first of all I don't see anything about welding. and please stop trying to act l337 and shit about modeling. Because you act like you know a lot but I don't see u with anything to show
oldfaq
			 
			
					
				
				Posted: Tue Mar 16, 2004 6:31 pm
				by argrn
				have u seen his battlerifle model. thats all i need to se of his to trust him.
			 
			
					
				
				Posted: Tue Mar 16, 2004 6:33 pm
				by Beastman
				uhh i didnt say that because U DONT NEED TO, all these n00bs thinking u must wield all this stuff because its in tuts made by those that dont know what they are doing. The times that u would want to are when u want them to be one object and do some modeling where they are connected, but if its just a cylinder connected to the body of the gun then theres no need, itll be easier on u down the road when applying a skin wielding often screws up tiled maps, the uvw box map usually cant handle it correctly, and even specifically made skins for it will look better if they are seperate.