MY FIRST MODEL... FOR HEK if its good enouph.......

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
argrn




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MY FIRST MODEL... FOR HEK if its good enouph.......

Post by argrn »

Feeedback please

suggestions? comments? corrections?

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Master_Makayo





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Post by Master_Makayo »

cool
My new sig, made by me^_^
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argrn




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Post by argrn »

i havent really learned to skin yet so i will do that soon
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New Age





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Post by New Age »

its kind of a crude model

you should work on making the gun more detailed.. but watch the poly count.. i think the AR has too much
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argrn




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Post by argrn »

ok ill make it more detailed ill just make groves and things like that
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Sharpie30K





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Post by Sharpie30K »

if HEK does ever come out :roll: you could use that model as like a sniper paintball gun.
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Post by Demonic Spartan »

You should call that the Battle SMG. It looks like the Battle Rifle and the Sub Machine Gun mixed. :) Better than I could ever do...but yeah, give it grooves and stuff.
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argrn




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Post by argrn »

looking at it now (hour after i did it) i think it sucks im making it way! better right now
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Beastman




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Post by Beastman »

not bad, u could still imporve it though, dont put too many details the skin will do most of those.
argrn




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Post by argrn »

OK IM JUST ADDING THINGS LIKE A RELOAD CHAMBER AND A STAND AND the scope is more detailed and a few other things but hey its my first and im learning :D
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Relentless





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Post by Relentless »

Try working with more planes, and editing the vertices then using solely cyliders, rectangular prisms, etc.

good start though
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Post by Darkstorm995 »

i suggest using the line tool for the handle
Beastman




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Post by Beastman »

and i suggest u dont listen to them haha, on a gun u never u a plane, the line too is ok but its much easier to use poly modeling to get the effect that u want, except for a barrel, ull be wanting just to use a box with poly modeling, u have a wider range of options to work with.
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Post by Darkstorm995 »

i didnt use poly modeling yet so i told him what i knew
oldfaq





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Post by oldfaq »

No offence it sucks but you ar estill learning, it will come. But dont use a box for the barrel. Cylinder 12 sides cut and weld to the base of the gun. It will look a lot better, splines are shit. Don't use them on a gun, just cut into the mesh and then extrude that out. It will look a lot nicer
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Beastman




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Post by Beastman »

uhhh i think u just repeated everything i just said...
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

it looks like a stationary sniper rifle
oldfaq





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Post by oldfaq »

Beastman, first of all I don't see anything about welding. and please stop trying to act l337 and shit about modeling. Because you act like you know a lot but I don't see u with anything to show
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argrn




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Post by argrn »

have u seen his battlerifle model. thats all i need to se of his to trust him.
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Beastman




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Post by Beastman »

uhh i didnt say that because U DONT NEED TO, all these n00bs thinking u must wield all this stuff because its in tuts made by those that dont know what they are doing. The times that u would want to are when u want them to be one object and do some modeling where they are connected, but if its just a cylinder connected to the body of the gun then theres no need, itll be easier on u down the road when applying a skin wielding often screws up tiled maps, the uvw box map usually cant handle it correctly, and even specifically made skins for it will look better if they are seperate.
Last edited by Beastman on Tue Mar 16, 2004 6:45 pm, edited 1 time in total.
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