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You know how 3ds max gives the model indices...

Posted: Fri Mar 12, 2004 5:17 pm
by Randyman
every chance it gets?

does Maya do that?

Posted: Fri Mar 12, 2004 6:16 pm
by kaptainkommie
It'd be nice if you even knew what you were talking about.

Posted: Fri Mar 12, 2004 6:22 pm
by Mikey_Man
randyman please make your sig smalling your taking up lot of space

Posted: Fri Mar 12, 2004 9:55 pm
by Beastman
he listed perfectly what he wanted, no max does not list the number of indicies.

Posted: Sat Mar 13, 2004 12:27 am
by Randyman
no...

what I meant was that max adds indices just about everytime you move a vertice...

and I was asking if Maya does that as well.

Posted: Sat Mar 13, 2004 1:26 am
by Veegie
That sounds like a prob with your exporter

not max

Posted: Sat Mar 13, 2004 8:36 am
by Randyman
What are you talking about with my exporter? ,y exporter is the same as everyone else's!

Posted: Sat Mar 13, 2004 10:17 am
by Beastman
exactly urs is just like everyone elses, and it doesnt work no ones does, i do believe it is max though becuase exporting as 3ds into milkshape doesnt work either. as for maya, im not sure, id have to get the obj exporter to try, might have some time tonight dont know.

Posted: Sat Mar 13, 2004 1:04 pm
by Randyman
hm.

I have maya (unlimited), but I was just asking, because I only have so much vacation time left and I dun wanna waste it.

thanks anyways!