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[model][WIP] pistol (making a new one)
Posted: Sun Jul 02, 2006 8:31 am
by flyinrooster
well, i always hate sayin things like this is my frist model or w/e, but it is. this is a WIP. i have yet to add the trigger guard, trigger, or magazine, AND i need to just edit the model some :p. i think it looks a
little(not much, though) like a p99, but im trying to make one that's new. i will think of a name later though. i will also skin this later. pics!
feel free to comment as you wish. i will try to implement most of your ideas into the design. also just tell me how well i did for my first model, and what i should continue doing in my others, and what i shouldn't continue to do.
Posted: Sun Jul 02, 2006 8:33 am
by rossmum
To be honest? Ewwww. It only vaguely resembles a pistol, and one thats been half melted at that. Plus, you're wasting hundreds of polygons putting them where theyre totally unecessary.
Beyond repair, sorry, but it had to be said before people who know shit all about modeling burst in proclaiming it to be awesome.
Posted: Sun Jul 02, 2006 8:41 am
by SnaFuBAR
it's a terrible model. look up katarn's tutorial, "gun modeling for dummies" stickied in this forum. it'll really help.
Posted: Sun Jul 02, 2006 8:49 am
by rossmum
Ah, Snaf beat them here, good.
Yeah. Look that up, it will definitely help. That's what started me modeling guns, and most of them come out alright-ish.
Posted: Sun Jul 02, 2006 8:59 am
by flyinrooster
mmk thanks guys. and i know i was wastin polys (thats cuz i set the segs to 10 10 10 cuz im a noob :p). anyway. i will get to work on trying to remake it with a better start.
Posted: Sun Jul 02, 2006 9:10 am
by rossmum
Nice to see someone who doesn't start screaming abuse when told they aren't the best modeler the world's ever seen for once. No problem, hope it comes out well.
Posted: Sun Jul 02, 2006 10:03 am
by SnaFuBAR
rossmum wrote:Nice to see someone who doesn't start screaming abuse when told they aren't the best modeler the world's ever seen for once. No problem, hope it comes out well.
yes, it's really nice to see that. anyways, flyinrooster, you can find lots of tutorials for max on
www.pixel2life.com,
www.sourceblog.net (have to sign up), and the links that are in katarn's tutorial are very helpful.
now, whenever you get harsh criticism about something from experienced modelers, understand that it's to help you. there will be some kids here that will say that we are being jerks, etc etc, but remember, these are the people that probably don't know anything about modeling. these are the same people who will give you praise for making anything that slightly resembles a gun, and if it doesn't, they say that it's good for being custom or something along those lines.
so, good luck, i hope you learn quickly.
Posted: Sun Jul 02, 2006 2:11 pm
by flyinrooster
thanks and i understand completely what you guys are saying. im usually very open to criticism, and im glad that not one of those people came in here. id rather get advice and criticism from "the masters" than praise from the noobs. thanks for going out of your way to give me some links snafubar.

i will get to work on this and hopefully finish it.
Posted: Sun Jul 02, 2006 2:33 pm
by SnaFuBAR
no problem man. good luck.
Posted: Sun Jul 02, 2006 3:03 pm
by cooldude5990
id just like to say that your a cool guy
usually when new people get critisided (sp hahaha) they get all pissy and just leave. im lookin forward to seeing new models from you
Posted: Sun Jul 02, 2006 4:06 pm
by flyinrooster
thanks, but that may not be for a while, lol.

Posted: Sun Jul 02, 2006 4:58 pm
by SnaFuBAR
lol, that's not a bad thing. it would be good to know what you're doing, have a halfway decent model, and then post it.
Posted: Mon Jul 03, 2006 6:01 pm
by Doctor
You have 3ds max, you should render a picture before you post, it makes it look better than it actually is.

I like that your adding detail also, like the gun barrel. Also, you don't have to bore the barrel, do it in the skin. I just wastes Polys.
Posted: Mon Jul 03, 2006 6:28 pm
by Dole
Doctor wrote:You have 3ds max, you should render a picture before you post, it makes it look better than it actually is.
True.
Doctor wrote:
I like that your adding detail also, like the gun barrel.
Yes, I am glad that someone actually took time practicing the minor details. Many, many people, right here on these forums, put out crude, bizarre, spiky models, but you have an eye for the little things(if not the big picture) and I'm sure we all look forward to the outcome of this model.
Doctor wrote:Also, you don't have to bore the barrel, do it in the skin. I just wastes Polys.
Missing a "t" in the first word of the last sentence and "P" doesn't need capitalization... sorry, I get compulsive. Anyway, a shallow bore won't hurt, it gives the weapon dimension and amplifies the work of the skin, makes it much more eye pleasing... especially for the person staring down the barrell!

Posted: Mon Jul 03, 2006 6:37 pm
by flyinrooster
thx for your comments, but i am not going to continue this specific gun. this does not mean i wont make more pistols, and maybe even try to remake this one, but i would rather start over.
Posted: Mon Jul 03, 2006 6:39 pm
by JK-47
What method are you using? Box Modeling?
Posted: Mon Jul 03, 2006 6:42 pm
by rossmum
Try spline or preferably plane, it allows for easier adding of detail.
Posted: Mon Jul 03, 2006 8:35 pm
by flyinrooster
ok, i will, and multi-genre...yea lol, i was using box modeling\editing, :p.
Posted: Mon Jul 03, 2006 10:07 pm
by The_Hushed_Casket
Definitely try spline or box modeling with a reference. It makes it not only much easier to get proportions and such correct, but it looks much much better.
Posted: Mon Jul 03, 2006 11:50 pm
by SnaFuBAR
honestly, box and spline are trash in comparison to plane modeling. drop those like a bad habit and get with the real deal; plane modeling.