my dropship (WIP)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
skankovich





Posts: 28
Joined: Sun May 21, 2006 12:32 pm

my dropship (WIP)

Post by skankovich »

this is my first model that ive posted or that i think is worth to show anyone, its supposed to be a transport plane that can fly fast like an airplane and hover and land like a helicopter with pivoting propeller wings, it would also carry i dunno like 10 people with a sealed passenger bay. so tell me what you think.

Image
heres a view of where people would sit and out the back you can see where the door would close up
Image
Classic





Posts: 206
Joined: Thu Jan 05, 2006 6:17 pm
Location: Some where in GA

Post by Classic »

Pretty good! Now just let me see it with a texture on it!
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

Wow! That is really impressive :)
Image
skankovich





Posts: 28
Joined: Sun May 21, 2006 12:32 pm

Post by skankovich »

ty, but i still am a horrible texture so im not gonna texture it yet cuz that will just murder the model, and does anyone know why a texture looks fine and all neat and everything but when u click off of that poly or rotate the view the texture gets messed up?
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

looks alright. kinda like a flying brick, so, maybe you'll want to give it a little cooler look as you go along.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Darkstorm995





Posts: 764
Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
Contact:

Post by Darkstorm995 »

Make it a little thinner and less boxy, also the tail seems huge and try to make it have organic flow. I like the design add more detail
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Looks alright, make it a little more aerodynamic though. Make the tail narrower and maybe give it a full delta wing design.
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

If you are a freak about keeping your models true to the laws of physics and such, click here

Its a chart displaying the aerodynamics of a commercial airplane. I don't really think it would matter, just thought I'd put it out there in case you wanted to :)
Image
User avatar
Dr.Cox




Grunge Pyre Mad Hatter

Posts: 4027
Joined: Fri Jun 24, 2005 5:48 pm
Location: Beaverton, Oregon.
Contact:

Post by Dr.Cox »

If it is a hovering craft. i dont think it would need that tail..
Image
Not removing this 'till I get back. Leaving on [01/05/09]
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

It needs horizontal stability, actually. As it doesn't have have a HUGE cross-section, yes, it does need a fin of some sort.
skankovich





Posts: 28
Joined: Sun May 21, 2006 12:32 pm

Post by skankovich »

ok well i cant make it more thinner because its supposed to have 10 people inside and they need thick walls or else someones gonna get a killtacular, also the tail is there so that it can fly like a plane because the wings are going to pivot like the osprey the us marines are going to use, and it also needs to be that big because i want it to be able to re-enter an atmosphere.
skankovich





Posts: 28
Joined: Sun May 21, 2006 12:32 pm

Post by skankovich »

heres a shotgun ive been workin on for the last hour, it was really simple to make but i think it looks good, well its more like a super shotgun cuz its gonne fire like 8 shotgun rounds at once to clear a room.Image
User avatar
[cc]z@nd!




Literarian 500

Posts: 2297
Joined: Tue May 04, 2004 1:52 pm
Location: michigan

Post by [cc]z@nd! »

if it shoots 8 shotgun shells at once (or rather, the equivalent) make it load manually. like, shoot, open breech, take out shell, insert new round, close breech.

btw, woot double post *high five* :D
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

the shotgun looks really really bad looks more like.... ::sigh::.... uh... a ruptured pipe or something.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Darkstorm995





Posts: 764
Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
Contact:

Post by Darkstorm995 »

Yeah it doesn't look much of a shutgun. But hey look at the positive you could spin it off and use it as a Weapon for the dropship...
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

yeah, it'll drop busted pipes on the enemy.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

I don't think it looks that bad, I mean, for a thought up weapon.
But I agree, it should just be a weapon on the dropship.
Image
User avatar
[cc]z@nd!




Literarian 500

Posts: 2297
Joined: Tue May 04, 2004 1:52 pm
Location: michigan

Post by [cc]z@nd! »

i think it looks great as a made up weapon. just a little working on and some smoothing in the right places and it'll be good. just because it's a weapon doesn't mean it has to look realistic.
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
skankovich





Posts: 28
Joined: Sun May 21, 2006 12:32 pm

Post by skankovich »

well this sucks, apparently the gmax exporter doesnt do animations from what ive been told, so i dunno what to do, i got a crappy texture on it now and ive added a knife below the huge barrel, and some other things, but still is it possible to get it ingame with gmax format?
User avatar
skyline GT-R
Readers Club





Posts: 130
Joined: Mon Nov 21, 2005 4:04 pm

Post by skyline GT-R »

It is possible using chimp, except your weapon will not have a fp model.
Post Reply