I am following the tutorials for mapping in CE. But, i am using photoshop cs instead of paintshop pro. This is giving me to questions.
1-When you make the file in photoshop, how do you set it to 16 million bit (or w/e kirk does in the video)? I have just set it at the default which says 16 rbg or something, but wen I make the shader in tool, it gives me an unsupported bit error.
2-When you are making the ground texture, do you have to do all that alpha masking (or mapping, i forget) stuff. I dont know how to correctly do it in photoshop, and skipping it for know wouldnt matter to me. Just making a playable map would be a good start to build off of.
Any advice would be greatly appreciated.
Making the ground texture with photoshop.
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No idea what you're talking about
You just need to make a tif texture where, in the case of a sand / grass texture, the grass has a black alpha and hte sand has a white alpha.
To do this, add a new channel (R, G, and B are channels) and name it "Alpha"
Then take your sand parts and make them white (you can use greyscale, but keep in mind you will have to make sure you compile the bitmap with explicit alphas) and make the grass parts green.
With the colo ramounts thing, just use a default image, should work fine. If not, open one of the tifs from halo and edit it to your liking. Then save it as a new TIF using the settings that the original was using
No idea what you're talking about
You just need to make a tif texture where, in the case of a sand / grass texture, the grass has a black alpha and hte sand has a white alpha.
To do this, add a new channel (R, G, and B are channels) and name it "Alpha"
Then take your sand parts and make them white (you can use greyscale, but keep in mind you will have to make sure you compile the bitmap with explicit alphas) and make the grass parts green.
With the colo ramounts thing, just use a default image, should work fine. If not, open one of the tifs from halo and edit it to your liking. Then save it as a new TIF using the settings that the original was using

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You mean a 16bit image?

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