Help with assembling skins

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Thrifty





Posts: 32
Joined: Sun Feb 19, 2006 4:45 pm

Help with assembling skins

Post by Thrifty »

Okay, So I've made a pretty nice skin for the AR that I'd like to release.

The problem is in the compass and number displays.

My queston is, do I have to include every single number display and compass thing into the .rar, or can I just make them like 1 file? Because it was really frustrating to install each and every bitmap file...
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[users]Leg0





Posts: 363
Joined: Tue Jan 18, 2005 9:06 pm
Location: Chicago, IL

Post by [users]Leg0 »

Just make a patch out of bitmaps.map
Thrifty





Posts: 32
Joined: Sun Feb 19, 2006 4:45 pm

Post by Thrifty »

Explain...? I'm not hip with you kids' new slang
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[users]Leg0





Posts: 363
Joined: Tue Jan 18, 2005 9:06 pm
Location: Chicago, IL

Post by [users]Leg0 »

Thrifty wrote:Explain...? I'm not hip with you kids' new slang
Iight dawg.

Download this program: PPF Studio
Then follow this tutorial: http://files.halomods.com/viewtopic.php?t=22553
Just whenever it says bloodgulch.map, replace it with bitmaps.map

Make sure all of the bitmaps that you want are injected into any map through HMT. All of those bitmaps that you do inject over any map would be saved into bitmaps.map, and when you create a .ppf patch (A smaller, compressed file) out of that, the patch will contain all of your skins jammed into that one file. So when users download your skins, all they have to do is inject it over bitmaps.map via ppf-o-matic (A .ppf applier). It benefits for you, the user, and Halomods (Helps by saving bandwith if you do plan on hosting it over on the files forum ;p)
Thrifty





Posts: 32
Joined: Sun Feb 19, 2006 4:45 pm

Post by Thrifty »

Thanks, I'll *try to* do that. :lol:
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