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Importing with Blender

Posted: Sun May 14, 2006 5:16 pm
by Doctor
I model with GMax, but I want some coolio renders so I downloaded Blender. I CANNOT figure out how it works. So anyways, I export my .max files as .(quake 3), open them in a converter, then covert them so I can import them into Blender for a nice render. BUT THE LAYOUT IS SO MESSED UP, HOW DO I IMPORT!? There isn't an 'important' or 'open' button anywhere!

Posted: Sun May 14, 2006 10:56 pm
by citruspers
I have tried blender, and it's really hard..
I'd suggest you read a readme, manual, or ask some ppl at the blender forums.

Posted: Mon May 15, 2006 12:48 pm
by Doctor
Figured it out, no need for replies, a lock would be nice or deletion :D