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M16A1 Version 1.5.

Posted: Sat May 13, 2006 5:38 am
by rossmum
You guys might remember the M16 I was working on late last year... Not happy with the model, I tweaked some stuff and now have something I'm at least content with until I learn to plane model (I will one day, I swear!)... Anyways, not TOO detailed as that can be skinned on, but not a low-poly piece of shit either. About 3500 polies.

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Crap pics, I know... gimme some time to get either Reaper or Tabasco (or both) to render...

Posted: Sat May 13, 2006 5:50 am
by RaVNzCRoFT
Very nice! I can't wait to see the model rendered!

Posted: Sat May 13, 2006 5:52 am
by rossmum
:D Thanks. Should be able to get some renders by tomorrow.

Posted: Sat May 13, 2006 9:10 am
by JK-47
Awsome model Rossum, I wish my dog was that 1337 :\

Just out of curiosity, what technique did you use to do that? Plane modeling, box modeling?

If you say box modeling im going to take back what I said about it being a nice model because being it box modeling instantly makes it suck
:wink:

just kidding, even if it was box modeling id still like it

Posted: Sat May 13, 2006 9:19 am
by Caboose{SE}
not bad but carrying handle and rear sight are a little off

Re: M16A1 Version 1.5.

Posted: Sat May 13, 2006 9:36 am
by RaVNzCRoFT
multi-genre wrote:Just out of curiosity, what technique did you use to do that? Plane modeling, box modeling?
rossmum wrote:I tweaked some stuff and now have something I'm at least content with until I learn to plane model

Posted: Sat May 13, 2006 10:17 am
by SnaFuBAR
that doesn't say what method he used to model it. it only says what method he DIDN'T use. :idea:

Posted: Sat May 13, 2006 10:19 am
by RaVNzCRoFT
Yes, but Multi-Genre asked if he plane modeled. :P

Posted: Sat May 13, 2006 11:27 am
by The science of Kaboom
good model!

Posted: Sat May 13, 2006 11:45 am
by Patrickssj6
Nice job like always :D

Re: M16A1 Version 1.5.

Posted: Sat May 13, 2006 4:36 pm
by rossmum
RaVNzCRoFT wrote:
multi-genre wrote:Just out of curiosity, what technique did you use to do that? Plane modeling, box modeling?
rossmum wrote:I tweaked some stuff and now have something I'm at least content with until I learn to plane model
Spline. Blech.
Caboose{SE} wrote:not bad but carrying handle and rear sight are a little off
Hmm... apart from the low-polyness, looks OK to me... you're probably thinking of the M16A2 handle and sight, the M16A1 only had a rather basic rear sight. Not sure if that's what you meant though.

Posted: Sat May 13, 2006 6:30 pm
by Caboose{SE}
M16A1, develpoed by colt in 1967, 20 round magazine

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Rear adjustable sight

Posted: Sat May 13, 2006 9:42 pm
by rossmum
Ok, consider it done. *fires up gmax*

Dammit, that's the one thing dad didn't notice on the model (he built an M16A1 from a kit)

Posted: Sat May 13, 2006 10:05 pm
by maca_ยง
Looking great so far.

Posted: Sun May 14, 2006 12:33 am
by Cuda
rossmum wrote:Ok, consider it done. *fires up gmax*

Dammit, that's the one thing dad didn't notice on the model (he built an M16A1 from a kit)
just dont model in the cobwebs on the sight. You should Combine the Elements from my "Version" of that gun :P

Posted: Sun May 14, 2006 1:22 am
by rossmum
'TIS DONE!

Now to go ask Reaper for the 10th time to render it... *racks shotgun*

My crappy Gmax viewport snaps:

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That took me ages to fix... but it's good enough now.

Posted: Sun May 14, 2006 4:41 am
by RaVNzCRoFT
Beautiful. Get it rendered and I'll love it.

Posted: Sun May 14, 2006 9:26 am
by Caboose{SE}
much better. do a clay render those make it look cooler ^_^

Posted: Sun May 14, 2006 12:32 pm
by cooldude5990
looks good,
i can render for you

Posted: Sun May 14, 2006 12:35 pm
by citruspers
I can render it for you if you want, and i can also help you with plane modeling.

add me on msn if you are interested