Modeling

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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xl bravo lx





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Joined: Thu May 11, 2006 4:27 pm

Modeling

Post by xl bravo lx »

I know this is the wrong place, but I don't know where to post this so please excuse me. I downloaded some models from this site, and wanted to know how to apply them to my mod on Halo PC. Please direct me to a tutorial. I am asking here also because I searched but couldn't find an answer so please someone help. THanks
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JK-47




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Post by JK-47 »

Its simple really:

1. Open up hmt and open up the map you want to inject the model into.
2. Scrool down until you see the tag [mod2] until you see a label that says "models".
3. Click on the [mod2] tag and it will drop down a list of models in that level.
4. Find the model you want to replace with a new one.
5. Click it and a box will say how many models there are in the model.
6. Click on the correct model in that model tag and click inject, it will open up a box where you can browse through your computer with, browse until you find the new model.
7. click it and click open.
8. click save and you are done :)
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xl bravo lx





Posts: 2
Joined: Thu May 11, 2006 4:27 pm

Post by xl bravo lx »

sweet!!!! thanks you soo much!!!

EDIT:
It says To many more vertices or indices than old model, now what?
lol
this gets me mad
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[cc]z@nd!




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Post by [cc]z@nd! »

injected models for mods need to have the same number of vertexes/indices as the original (i'm not 100% sure why, but it probably has something to do with animations and model orientation).

that model might be only useful for a halo CE map
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