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STBlaster model! (Stormtrooper Blaster)
Posted: Fri May 05, 2006 8:32 pm
by KiwiBird
Well, I really like Star Wars so I made another model. I still need to texture it. How does it look? Do I need to fix anything?

Posted: Fri May 05, 2006 8:40 pm
by Kurroda
nice
Posted: Fri May 05, 2006 8:49 pm
by The science of Kaboom
cool
Posted: Fri May 05, 2006 9:56 pm
by Grave
awesome
Posted: Sat May 06, 2006 1:11 am
by Doom
Trigger looks just a little bit to long
Otherwise it looks great
-Doom
Posted: Sat May 06, 2006 2:25 am
by rossmum
It wants smoothing, badly. Otherwise, that's amazing.
Posted: Sat May 06, 2006 4:55 am
by H2F Flamable
yeah, it looks nice, just needs smoothing
Posted: Sat May 06, 2006 5:33 am
by Patrickssj6
Very nice

Posted: Sat May 06, 2006 6:18 am
by maca_ยง
Great job, I remember that gun from ages back.
Posted: Sat May 06, 2006 8:16 am
by xXxCocoFangxXx
Looks awesome!
Posted: Sat May 06, 2006 9:14 am
by KiwiBird
I didn't smooth it because this is how it will look in-game (with skins though). I'll smooth my next model I make.
Posted: Sat May 06, 2006 11:39 am
by Katarn
Looks good, but the grip doesn't look comfortable at all.
Posted: Sat May 06, 2006 12:50 pm
by KiwiBird
Oh well, MC can't complain. He's just a model!

Posted: Sat May 06, 2006 2:02 pm
by Infern0
KiwiBird wrote:Oh well, MC can't complain. He's just a model!

And that's a fact!
Another fact is that the model is awesome. Good job

Posted: Sat May 06, 2006 2:44 pm
by gh0570fchurch
yeah, it looks great

Posted: Sat May 06, 2006 4:09 pm
by [cc]z@nd!
damn! that's nice! love he detail in the barrel region
Posted: Sun May 07, 2006 9:27 am
by KiwiBird
WHOOO SKIN!!!
But now Iget this error in tool when I buidl the map with the blaster in it...
05.07.06 13:21:25 tool pc 01.00.00.0609 ----------------------------------------------
05.07.06 13:21:25 reference function: _write_to_error_file
05.07.06 13:21:25 reference address: 42ca20
05.07.06 13:21:25 Couldn't read map file './toolbeta.map'
05.07.06 13:21:25 EAX: 0x0640F308
05.07.06 13:21:25 EBX: 0x0640F201
05.07.06 13:21:25 ECX: 0x0640F308
05.07.06 13:21:25 EDX: 0x00000048
05.07.06 13:21:25 EDI: 0x00129EB0
05.07.06 13:21:25 ESI: 0x00000000
05.07.06 13:21:25 EBP: 0x00129D88
05.07.06 13:21:25 ESP: 0x00129D78
05.07.06 13:21:25 EIP: 0x7C90EB94, C3 8D A4 24 ?????
05.07.06 13:21:25 EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)
Would #338degenerate triangles have something to do with this???
Posted: Sun May 07, 2006 9:29 am
by gh0570fchurch
Posted: Sun May 07, 2006 4:43 pm
by The science of Kaboom
nice skin

Posted: Sun May 07, 2006 8:01 pm
by rossmum
Awesome, add some shinyness and scratches, stuff like that to the metal parts... and it will be perfect.