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gmax

Posted: Wed Apr 19, 2006 12:56 pm
by hihi88
ok so i got gmax and i SUCK with it so i wanted to know if any 1 could give me a link to dl 3ds max not a but either 5,6, or 7n cuz my trial expired on 8 and yes i did look every where
thanks

Posted: Wed Apr 19, 2006 12:59 pm
by Kurroda
where to start if you can use 3dsm you should be able to use gmax, simply put gmax is discreets free version of 3dsm with features taken out.

Posted: Wed Apr 19, 2006 1:12 pm
by hihi88
thanks and r the removed features important?

Posted: Wed Apr 19, 2006 1:16 pm
by Kurroda
I guess there not i know alot of people who model in gmax

Posted: Wed Apr 19, 2006 2:04 pm
by Classic
hihi88 wrote:thanks and r the removed features important?
No unless you wan't to animate.

Posted: Wed Apr 19, 2006 2:04 pm
by UberNube
I use Gmax and I am currently making a map with it (Confrontation). I have seen people using 3DS Max, and it is almost identicle to Gmax. The only thing that Gmax is truely aweful for is exporting as a .jms. My advice is just to use it lots and practice. It is not too hard once you get used to it.

Good luck with watever you are trying to make. :D

Posted: Wed Apr 19, 2006 2:15 pm
by hihi88
i suck at gmax im getting pissed cuz im trying to select the two pieces that make up the ground so i can apply a bitmap but it dosent light up and it gets me mad

Posted: Wed Apr 19, 2006 2:44 pm
by Classic
Press F2 then try. Gmax can do anything 3DS can for Halo except animations just give it some time and figure it out.

Posted: Wed Apr 19, 2006 5:38 pm
by hihi88
please just gimmie a trial in gmax i make a +sky as the first geometry bubble and make the sky blue and make the otherone mymap_ground and do all that and i drag and drop the geometry and the ground comes out blue

Posted: Wed Apr 19, 2006 7:19 pm
by FleetAdmiralBacon
Classic wrote:
hihi88 wrote:thanks and r the removed features important?
No unless you wan't to animate.
I completely disagree with that statement.
The only problems with animations and gmax are exporting, but a JMA is SOOO freaking easy to write by hand. You just copy + paste the coordinates and rotations for the frames at each different animation key into notepad with a few lines of, well, crap at the top (just look at another JMA, if you don't have one, ask for one)

Also, the only real improvements, when it comes to use with halo, between gmax -> 3ds max are:
1. Exporting, but that's only because no one has the guts to right a JMS/JMA exporter plugin for gmax.
2. Material editor, seriously, I hate the fact that there isn't a browser
3. Saving, where in God's name is that fraking gmax -> 3ds converter?!
You may feel that some other things are better, but seriously, when do you use suff like particles in making a halo map? NEVER

to multiselect:
hold ctrl
click the first piece
continue holding control
click the second piece
wow, that's was hard.

also, if you're looking for gmax, just google it and actually go to the one that says turbosquid

Posted: Thu Apr 20, 2006 4:30 am
by UberNube
hihi88 wrote:i suck at gmax im getting pissed cuz im trying to select the two pieces that make up the ground so i can apply a bitmap but it dosent light up and it gets me mad
Go into Customise/Viewport configuration, then check the shade selected faces box. It annoyed me too before I found that out. :D

Posted: Sat Apr 22, 2006 5:44 am
by hihi88
can any gimmie a trial but not 4 8

Posted: Fri Apr 28, 2006 7:30 pm
by Senor_Grunt
Classic wrote:
hihi88 wrote:thanks and r the removed features important?
No unless you wan't to animate.
i wanna animate in gmax but my freind says i have 2 render first (thats to save it in .avi form...he uses 3ds max...).........if there is any way to do this can you or someone send me a tut or just tell me......if anyone can that would be a great help...

Posted: Mon May 01, 2006 8:28 pm
by Senor_Grunt
hihi88 wrote:please just gimmie a trial in gmax i make a +sky as the first geometry bubble and make the sky blue and make the otherone mymap_ground and do all that and i drag and drop the geometry and the ground comes out blue
did u put a UVW mapping modifier on it??