Ok first question when I make my level and then insert a tiff file from the tuturial and use example_tutorial_metal_floor.tif and then make a uvw and click the box option and then finaly get to sapien it comes up with these errors.Why dose this happen and how can I fix it.
04.13.06 15:50:25 sapien pc 01.00.00.0609 ----------------------------------------------
04.13.06 15:50:25 reference function: _write_to_error_file
04.13.06 15:50:25 reference address: 401b13
04.13.06 15:50:25 Couldn't read map file './sapienbeta.map'
04.13.06 15:50:25 CreateDevice succeeded with refresh rate = 0
04.13.06 15:50:26 Increasing sound decompression buffer size to 1048576 bytes
04.13.06 15:50:27 WARNING: 1 clusters in structure_bsp levels\test\test\test have no background sound or sound environment.
04.13.06 15:50:28 local player 0, weapon (0x0), deleted unexpectedly
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
Ok now for the second question when I attach a object like the beam emmiter from infinity into my level then add the .tiff add the uvw and hit the box option and then finaly get to compiling it I get a hole bunch of these errors.### ERROR edge # is open (red). But as soon as I take it out of the level it compiles correctly. This also happens with all my other models. What is it that im doing rong.
Many Questions
Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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