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				Beavercreek skining
				Posted: Thu Apr 06, 2006 3:34 pm
				by llamaboy772
				Is there anyway to reskin the ground of beaver creek without taking it into 3ds max?
			 
			
					
				
				Posted: Thu Apr 06, 2006 3:53 pm
				by Doctor
				Yes there is! Open your map in HMT, then look for the ground texture. When you export, you'll get a .dds format. You can downlaod convim to edit the texture, or use the .dds plug-in for Photoshop. Hope I helped. Also, there are tutorials on skinning. (Look at the stickies)
			 
			
					
				
				Posted: Thu Apr 06, 2006 8:56 pm
				by DOMINATOR
				change the alpha channel to make the trails or w/e different and then you can swap the grass and dirt textures with hmt or change thier color by exporting and importing etc....
			 
			
					
				
				Posted: Fri Apr 07, 2006 6:34 am
				by llamaboy772
				I thought you could only do that with halo PC, not CE.