PLEASE need help with proper texturing and UVW mapping steps
Posted: Wed Apr 05, 2006 9:15 pm
Okay, so here is my problem. Now, I've looked at the various tutorials offered and they do discuss adding textures, but only with objects that are not made from the ground, like a base.
What I am trying to learn is how to add a texture and then use the proper UVW mapping technique. What I have is straight from Kirk's tutorials with a sky box, frame and a canyon floor with mountains all shaped and looking pretty. Now I want to add a mound. So I go into editable mesh and raise up some vertices to make a mound, but I want a rock texture on the sides and the grass left on the top (of the mound).
So here is where I get confused. I have tried selecting the faces surrounding the mound, changing the material ID to 1 (clearing all smoothing groups), and adding a bitmap texture from the Infinity folder (infinity cliff), and then the UVW map (box). But then the map does not export.
I've even tried treating the mound like the base in Kirk's tutorial by selecting all the faces of the mound, detaching the mound, material ID of 1 (clearing all smoothing groups), then adding the bitmap and the UVW map (box), and then linking it to the frame. But still the map doesnt export.
The map will export before I start the modifications to the mound, so I know its got to be something in my steps while texturing.
Can some one please outline what are the steps to texturing, and adding a UVW map, the right type, to part of a map, like a raised section of the ground?
What I am trying to learn is how to add a texture and then use the proper UVW mapping technique. What I have is straight from Kirk's tutorials with a sky box, frame and a canyon floor with mountains all shaped and looking pretty. Now I want to add a mound. So I go into editable mesh and raise up some vertices to make a mound, but I want a rock texture on the sides and the grass left on the top (of the mound).
So here is where I get confused. I have tried selecting the faces surrounding the mound, changing the material ID to 1 (clearing all smoothing groups), and adding a bitmap texture from the Infinity folder (infinity cliff), and then the UVW map (box). But then the map does not export.
I've even tried treating the mound like the base in Kirk's tutorial by selecting all the faces of the mound, detaching the mound, material ID of 1 (clearing all smoothing groups), then adding the bitmap and the UVW map (box), and then linking it to the frame. But still the map doesnt export.
The map will export before I start the modifications to the mound, so I know its got to be something in my steps while texturing.
Can some one please outline what are the steps to texturing, and adding a UVW map, the right type, to part of a map, like a raised section of the ground?