Building the Map

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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hihi88





Posts: 208
Joined: Fri Feb 17, 2006 6:31 pm

Building the Map

Post by hihi88 »

ok so I just finally got done exporting my map into a .jms, after that i went into the commapnd prompt and typed in tool structure levels\splinter splinter and then it said that it was building the 2 kinds of geometry and then it said all the stuff like the file names. soo after it was over it said like ERROR edge #54 is open (red) and alot of those came up sooo what should i do to fix it...?
Classic





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Location: Some where in GA

Post by Classic »

Import the yourmapname.wrl with chimp find the open edge and close it off.
hihi88





Posts: 208
Joined: Fri Feb 17, 2006 6:31 pm

Post by hihi88 »

where is the edges button? :?:
Classic





Posts: 206
Joined: Thu Jan 05, 2006 6:17 pm
Location: Some where in GA

Post by Classic »

hihi88 wrote:where is the edges button? :?:
Did I say anything about clicking an edge button? But any way I'm refering you to this pic again.
Image
Click import Wrl and then get your Wrl from the Halo CE folder. Go to select by name I think thats hot key is s. Select the chimp errors. See where the white lines are and find the gap out of that area hope that helps. I woln't be on anymore today.
hihi88





Posts: 208
Joined: Fri Feb 17, 2006 6:31 pm

Post by hihi88 »

wow shouldnt it close off the edges 4 u when u make a shape?
nsilva





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Post by nsilva »

hihi88 wrote:wow shouldnt it close off the edges 4 u when u make a shape?
You edited the shape and you opened it. Your fault.
Sig file size too high.
hihi88





Posts: 208
Joined: Fri Feb 17, 2006 6:31 pm

Post by hihi88 »

this world is just too complicated.. :cry:
Classic





Posts: 206
Joined: Thu Jan 05, 2006 6:17 pm
Location: Some where in GA

Post by Classic »

hihi88 wrote:this world is just too complicated.. :cry:
Wow just stick it out and it'll become simpiler as you become wiser.
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