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Vertices and Indices

Posted: Mon Mar 20, 2006 2:32 pm
by scar tissue
Okay, I have a model I want to replace the MC with but I have a problem.

Okay, knowing that the vertices and indices must match to import my model, I added vertices to my model.

Now, both my model and the cyborg model have matching vertices, but not matching indices? How do I add indices so that I may inject this model into the game and replace (instead of remake) the Master Chief model?

Also, if there is a much easier way to import this model (aside from PMI, its being screwy on me) then please let me know. Thanks! :D

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little notes I've taken while working with this:
ODST:
2219 Vertices
3816 Indices

Cyborg:
2256 Vetices
3867 Indices

Must go from 2219 to 2256 Vertices
Must go from 3816 to 3867 Indices

----------------
vertices problem solved
Must go from 3816 to 3867 Indices
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Maximum indices allowed for this model: 3867
My model has: 4138

Posted: Mon Mar 20, 2006 3:11 pm
by argrn
make cuts

Posted: Tue Mar 21, 2006 2:22 am
by scar tissue
Argrn wrote:make cuts
Care to clarify any? I'm not quite sure I understand.

Posted: Tue Mar 21, 2006 8:15 am
by argrn
Just use the cut tool on faces to make edges, and vertices, keep going till the number is right.

Posted: Tue Mar 21, 2006 1:10 pm
by scar tissue
For Milkshape?

If so, under the face tab is options like:
reverse vertex order
subdivide 3
subdivide 4
turn edge
face to front
create face
smooth all
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hide faces
subdivide 2
Where's the cut option?

Posted: Tue Mar 21, 2006 1:15 pm
by Patrickssj6
He was talking about 3ds max or Gmax not Milkshape

Posted: Tue Mar 21, 2006 1:19 pm
by scar tissue
Oh okay.

Is there a way to clear this up with Milkshape or must 3dsMax or GMax?

Posted: Tue Mar 21, 2006 1:23 pm
by Patrickssj6
I don't know Milkshape well but there has to be a way to add vertices.

Posted: Tue Mar 21, 2006 1:26 pm
by scar tissue
Oh yeah. I did add vertices, thats not the problem.

I need to take away Indices but I'm not quite sure what those are or what they do so I'm not sure how to go about that.

Posted: Tue Mar 21, 2006 1:49 pm
by argrn
Theres got to be a way in milkshape to connect vertices with an edge.

Posted: Tue Mar 21, 2006 2:00 pm
by Patrickssj6
B you should read closer his posts.He got the vertices problem fixed but he has to remove the indices.