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error importing models in Gmax

Posted: Thu Feb 26, 2004 12:35 pm
by shawm3
When I import the any model into gmax the Weapon or Character is hollow All you can see is the other side of the model and looking at the front you see nothing. does Gmax not import is correctly?

Posted: Thu Feb 26, 2004 12:43 pm
by Beastman
no thats how it always is, if u dont want to import it back into halo then have everything selected go to editable mesh modifier then select all of the faces and then scroll down and hit flip that will set them straight

Posted: Thu Feb 26, 2004 12:50 pm
by shawm3
thank I didn't now that

Posted: Thu Feb 26, 2004 2:00 pm
by EasyB
i'll just use this topic, cuz i don't really want to make a new one for this, it's also about a error in 3dsm 4.2 this time.
when i try to import for example, the MC in to it, i just either get a really weird looking model or just one with only like 40 vertices, i've tried scaling it, fliping the normals and stuff like that, i still can't see it tho...
so if anyone can help me i'd really appreciate it

(sorry for posting this in this topic)

Posted: Thu Feb 26, 2004 2:06 pm
by Beastman
well u first need to make sure u have the right obj importer, some are made for just max 5 or just 6, and make sure when u try to scale or flip all of the objects are selected,

Posted: Thu Feb 26, 2004 2:24 pm
by EasyB
i selected all polygons and stuff and i'm pretty sure i've got the right plugin, but i'll check it again, thanx anyway :wink:

EDIT - i forgot to tell, i also tried it in lightwave and Milkshape, no luck tho, very weird....:?

Posted: Sat Feb 28, 2004 9:10 am
by Spartan III
Speaking of which, if anyone knows where all the plugins are and how to post please tell me, as i have Gmax, and want to get into modelling.

Posted: Tue Mar 02, 2004 5:49 am
by EasyB
i know i've asked this a million times, and not only me, but this is gonna be asked a million other times if no-one gets a proper answer...so here we go again..

well i know how to export .obj files and then import them in 3dsm.....but when i do it looks like this :

Pelican :?


i'm not using the obj2max importer anymore cuz it gave me to much trouble, i'm using a program called crossroads right now, it can import .obj files and export as .3ds....i don't think that's the problem tho, cuz i've tried using the obj2max plugin to....same result...a crappy model that looks nothing like a pelican, and yes i did try scaling/flipping normals/polygons and stuff, so i'm getting really desperate now..

well...if anyone can help me (and probarly some other guys to) i would greatly appreciate it....