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[WIP] M16
Posted: Fri Mar 10, 2006 2:48 pm
by Grunt Rebel
Ok this is my second model. Its really plain but i dont understand how to add alot of detail. I made it in 3ds Max 8. Ive just begun to understand plane modelling also.
PolyCount so far...
1862
Onto the pics...
Refrence Image...

Posted: Fri Mar 10, 2006 3:40 pm
by rossmum
It's too narrow, and not every edge should be rounded like that. But it's a start.
Posted: Fri Mar 10, 2006 4:06 pm
by tabasco sauce
since rossum is to lazy to put a pic of his on, here is rossum's m16 (just to show u should listen to him)

Posted: Fri Mar 10, 2006 4:26 pm
by Grunt Rebel

OMG! Thats osm! Did you plane model that? I wish i knew how to get details like that.
Posted: Fri Mar 10, 2006 6:01 pm
by maca_§
Just keep practising and you shall get there.
I remember when rossmum wasn't that good and now look at his models.
Posted: Fri Mar 10, 2006 6:26 pm
by Patrickssj6
Good start.Even though the gun in reality isn't very appealing to me.

Posted: Fri Mar 10, 2006 6:36 pm
by Grunt Rebel
Ok i went back to 3ds real quick and finished the barrel and clip.
Here it is...

Posted: Fri Mar 10, 2006 6:36 pm
by maca_§
Looks like it's coming along nicely.
Posted: Sat Mar 11, 2006 5:50 am
by RaVNzCRoFT
I'd like to see a bit more detail on the body and the top of the barrel. In the reference image there are little bumps on top, and I think those would look nice in the model.
And please resize your signature.

Posted: Sat Mar 11, 2006 10:39 am
by Caboose{SE}
needs quite a bit of work but its coming along nicely. also the barrel on an m16 has a 3 prong flash hider. not the type of flash hider on yours
Posted: Sat Mar 11, 2006 12:19 pm
by SnaFuBAR
thank GOD! someone new to modeling actually started witha reference image!!! ::high five::
but, you should use more than one reference image. and try to step away from using the line tool to trace it. i know you can't plane model yet, but you'll get there.
for now, try to model using primitives, like the cylinder and box. model the parts seperately. (barrel, stock, handle etc etc) and then put them together.
keep at it and work hard. once you get to plane modeling, you'll love it.
Posted: Sat Mar 11, 2006 12:55 pm
by gh0570fchurch
with my desert eagle a week or two ago, i started with a reference image.
Posted: Sat Mar 11, 2006 2:14 pm
by rossmum
Caboose{SE} wrote:needs quite a bit of work but its coming along nicely. also the barrel on an m16 has a 3 prong flash hider. not the type of flash hider on yours
No, only the earliest 'Nam M16A1s had those (although his ref is one of them). The later M16s from the mid-late 60s on had 4. I did 4 on mine just because it was easier. Also, some parts on your model are still too round... particularly around the top carry handle and receiver. Make that a little more boxy, widen the gun, and work on the sights a little, and you'll have a pretty good M16. And also I agree with Snaf, model it in seperate parts, it makes everything a LOT easier. Also you might want to try making the cocking lever and stuff, guns kinda need them
Grunt Rebel wrote: 
OMG! Thats osm! Did you plane model that? I wish i knew how to get details like that.
Nup, 100% splined baby

I still haven't found the time to learn plane modelling... next school holidays, maybe...
Getting those details wasn't too hard, just time consuming. Involving a lot of new shapes being created, edited, and booleaned... that model took me about a full day's worth of work on and off (started it in October and finally finished it in January).
Posted: Sat Mar 11, 2006 2:32 pm
by Grunt Rebel
Wow thanks for all the info! Yes, i agree with you its way to round on some parts, and yes i need more detail on the body (I need to just find some time). Anyways thanks for all the help tho ppl! I cant believe you splined yours rossmum!
Posted: Sat Mar 11, 2006 8:21 pm
by rossmum
Heh, neither

The M16 isn't my best, either. I don't think... *shrugs*