UHHM - 3/28 - GruntMaps.com is up!
Posted: Mon Mar 06, 2006 1:51 pm
Ok, so maybe you've heard of the UHMM.
Well, if you almost died because you didn't have it and then had a heart attack when I said I wouldn't finish it, you're going to have just as big of a heart attack when I say this:
My 3dsm's license stuff fuxed
which means that I don't have a good 3d modeler.
It's pissing me off, cause I had a good legit license and now it won't work (even with the other option...)
So, with a full plate but no fork, i'll be making my own chop sticks.
If you understand the anolgy, I'm talking about Draco being a full plate and 3ds max being a fork. What does that leave the chop sticks to be? A 3d modeler. And what better than the UHMM?
So, I am offically anouncing that I will be continuing the UHMM, but my primary concern is making a 3d modeler that can export JMS and JMA.
So, expect something almost as good as GMax in the modeling sense, but way better in the map making sense.
Here's a list of what I expect to have and how hard I think it will be:
+Vertex select HOLY MOTHER FRICKER
+Vertex movement OUCHY without above, EASY with.
+Extrudes EASY (with above)
+Boolean HOLY MOTHER FRICKER
+Lines EASY (with 3d selection, which is probably the hardest part)
+Standard objects EASY (I can export from GMax, if it runs...)
+Terrain Maker SUPER-EASY (I already have one, just need to make it sealed...)
+Terrain Drawer SO-SO (I still need I good additive/subtractive g-s drawing tool, hint hint)
+Soft Selection SO-SO (This should be simple, as long as I can select to begin with)
+Animations EASY (but, It would only be for moving objects, which does fit perfectly with the non-biped restrictions of a JMA)
And of course, it wouldn't be the UHMM without the
CATALOG
+Plenty of buildings
----Covenant
----Human
----Forerunner
+Lot's of textures
+Hallways
----Premade blocks of Human, Covenant and Forerunner
And, last but not least, I expect to be finished:
3-4 MONTHS
So, anyone who can help, please do. I'm off to open the VBA project file and see how old it is...
Well, if you almost died because you didn't have it and then had a heart attack when I said I wouldn't finish it, you're going to have just as big of a heart attack when I say this:
My 3dsm's license stuff fuxed
which means that I don't have a good 3d modeler.
It's pissing me off, cause I had a good legit license and now it won't work (even with the other option...)
So, with a full plate but no fork, i'll be making my own chop sticks.
If you understand the anolgy, I'm talking about Draco being a full plate and 3ds max being a fork. What does that leave the chop sticks to be? A 3d modeler. And what better than the UHMM?
So, I am offically anouncing that I will be continuing the UHMM, but my primary concern is making a 3d modeler that can export JMS and JMA.
So, expect something almost as good as GMax in the modeling sense, but way better in the map making sense.
Here's a list of what I expect to have and how hard I think it will be:
+Vertex select HOLY MOTHER FRICKER
+Vertex movement OUCHY without above, EASY with.
+Extrudes EASY (with above)
+Boolean HOLY MOTHER FRICKER
+Lines EASY (with 3d selection, which is probably the hardest part)
+Standard objects EASY (I can export from GMax, if it runs...)
+Terrain Maker SUPER-EASY (I already have one, just need to make it sealed...)
+Terrain Drawer SO-SO (I still need I good additive/subtractive g-s drawing tool, hint hint)
+Soft Selection SO-SO (This should be simple, as long as I can select to begin with)
+Animations EASY (but, It would only be for moving objects, which does fit perfectly with the non-biped restrictions of a JMA)
And of course, it wouldn't be the UHMM without the
CATALOG
+Plenty of buildings
----Covenant
----Human
----Forerunner
+Lot's of textures
+Hallways
----Premade blocks of Human, Covenant and Forerunner
And, last but not least, I expect to be finished:
3-4 MONTHS
So, anyone who can help, please do. I'm off to open the VBA project file and see how old it is...