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knife model

Posted: Mon Mar 06, 2006 1:49 pm
by Kurroda
Image

its one of my attempts at plane modeling thought i would stick to somthing simple sept i didnt use any reference pics for this

Posted: Mon Mar 06, 2006 1:57 pm
by halohacker
its pretty good just looks like it needs a little more detail :D

Posted: Mon Mar 06, 2006 2:04 pm
by Kurroda
yes i no but i am going to work on skinning if i could just get my hands on some gun models

Posted: Mon Mar 06, 2006 4:18 pm
by Cuda
cool. My kitchen knife :P

Posted: Mon Mar 06, 2006 4:39 pm
by Pie
Make it sharper, more intimidating, and give it a serrated edge.

Then I'll give advice :lol:

Posted: Mon Mar 06, 2006 4:57 pm
by Patrickssj6
Pie wrote:Make it sharper, more intimidating, and give it a serrated edge.

Then I'll give advice :lol:
First make a knife...then advice

Posted: Mon Mar 06, 2006 5:01 pm
by Kurroda
Patrickssj6 wrote:
Pie wrote:Make it sharper, more intimidating, and give it a serrated edge.

Then I'll give advice :lol:
First make a knife...then advice
i made a knife???

Posted: Mon Mar 06, 2006 5:42 pm
by Patrickssj6
Image
Thats not a knife.If you used Milkshape you have an excuse but otherwise just no :wink:

Posted: Mon Mar 06, 2006 7:42 pm
by Kurroda
well yes it is a knife?? i am a noob at modeling

Posted: Mon Mar 06, 2006 8:09 pm
by [cc]z@nd!
make the blade shiny. right now it's just kinda so-so

Posted: Tue Mar 07, 2006 11:39 am
by Patrickssj6
Get Gmax or 3ds max. :D

Posted: Tue Mar 07, 2006 11:42 am
by Kurroda
i have 3dsm i dint do that in milkshape i never said i did you just made that up that i did

Posted: Tue Mar 07, 2006 12:02 pm
by Patrickssj6
But why isn't it a render?

Posted: Tue Mar 07, 2006 12:33 pm
by nifebender
ill bend it!

Posted: Tue Mar 07, 2006 6:16 pm
by SnaFuBAR
there's no excuse for it to be so badly proportioned. use references. look at tutorials.

good luck, work hard.

Posted: Wed Mar 08, 2006 10:26 am
by Kurroda
thats what i am doing man i am but i thought i would just mess around and try somting with out references

Posted: Wed Mar 08, 2006 3:55 pm
by p0lar_bear
Royal wrote:thats what i am doing man i am but i thought i would just mess around and try somting with out references
That is a very dumb idea. Even people who create brand-new weapons for a game make countless concept sketches, blueprints, etc to use as references when modeling.

Nice try, but it fails. Needs lots more work.

All modeling starts on paper. Or Photoshop.

Posted: Wed Mar 08, 2006 8:48 pm
by )))))034(((((
p0lar_bear wrote:
Royal wrote:thats what i am doing man i am but i thought i would just mess around and try somting with out references
That is a very dumb idea. Even people who create brand-new weapons for a game make countless concept sketches, blueprints, etc to use as references when modeling.

Nice try, but it fails. Needs lots more work.

All modeling starts on paper. Or Photoshop.
ya bout that i agree. make every model count, acutally think about what ur doin when u create the model. F [work on it. create, dont screw around]

Posted: Wed Mar 08, 2006 8:52 pm
by rossmum
p0lar_bear wrote:
Royal wrote:thats what i am doing man i am but i thought i would just mess around and try somting with out references
That is a very dumb idea. Even people who create brand-new weapons for a game make countless concept sketches, blueprints, etc to use as references when modeling.

Nice try, but it fails. Needs lots more work.

All modeling starts on paper. Or Photoshop.
I've made decent-looking guns without thinking at all about them, just making it up as I go...

Posted: Wed Mar 08, 2006 10:44 pm
by Darkstorm995
It doenst hurt to try out new things people even if it ends up sucking bigtime
out of 1 good model i make i probably made about 2 bad ones.