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3ds plugins

Posted: Mon Feb 23, 2004 4:36 pm
by 343Halo
ok i have 3ds max and i got the plugins to import the .obj's but its not showing like anything just 1 little dot for the wholething. so could somebody plese help me.

Posted: Mon Feb 23, 2004 4:48 pm
by Darkstorm995
i have the same problem

Posted: Mon Feb 23, 2004 4:54 pm
by 343Halo
well that really helps me. no offence or anything.

Posted: Mon Feb 23, 2004 5:06 pm
by Beastman
ok, when u go to import ull get a screen with a bunch of options on it, in the right near bottom corner u can enter a number, type in 100 should work for u, if not then just use ur resize tool and make it bigger. u wont be able to inject into halo anyway or at least no one ive seen has gotten to.

Posted: Mon Feb 23, 2004 5:11 pm
by 343Halo
ok thanks for the help!!!!!!!!!

Posted: Tue Feb 24, 2004 5:39 am
by Randyman
import it into 3ds max

use the scale tool to resize it to a workable size.

edit it.

export it.

import it into Milkshape

export it out of milkshape

import it to the halo map

Posted: Tue Feb 24, 2004 5:41 am
by Beastman
that still doesnt work max will give in more indicies anyway, unless u dont change the model at all.

Posted: Tue Mar 09, 2004 9:07 am
by 343Halo
Beastman wrote:that still doesnt work max will give in more indicies anyway, unless u dont change the model at all.
so your saying that i couldn't do anything with it other than just move stuff around or what?

Posted: Tue Mar 09, 2004 9:15 am
by Beastman
i have yet to see anyone export from max after changing the model and successfully inject back into hmt......

Posted: Tue Mar 09, 2004 7:36 pm
by Randyman
Actually, I have done it.

I was successfully able to model a banshee, export it into milkshape, then export it back into hmt.

however, I was only able to edit the very first like 3 front rows of the banshee and turn it into a spike.

but that's about it.

I have actually spoken to professionals that have worked with both programs and they have all said that 3ds works better with environments, and maya works better with indiviudual objects.

makes sense if you thinks about it.

the obj file format has Wavefront's name on it. And Wavefront is partners with alias.

and Maya is made by alias|wavefront.