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Problem i'm having with skinning...

Posted: Thu Nov 13, 2003 2:53 pm
by Conner5
You see, im making a BG mod that will have the walls from Icefield. The problem i am having is that when I make the BG walls into the Icefields it also changes the bitmap for the BG ground into a half transparent checkerboard half regualer ground texture. So then i tried extracting the original ground texture and after I change the walls texture I inject the original ground back into where the half and half one was. But that just made the walls texture go half and half so its like i have to have it one way or the other. (both ways look dumb) Any help? Sorry if I made this sound too confusing.

Posted: Thu Nov 13, 2003 3:10 pm
by Hivemind
make sure the file is in the rite format and that u only change one file, and that ur bg hasnt been modded previously

Posted: Thu Nov 13, 2003 3:49 pm
by Conner5
Did that... DXT1 right? Anyway here's a pic of the error in the game.

Image

Posted: Thu Nov 13, 2003 4:00 pm
by Hivemind
looks like theres sum texture overlap problem there, odd, is that only on one half of the map?