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alpha format
Posted: Tue Jan 31, 2006 9:14 pm
by H3X
lol I cant find the correct format besides DDS that supports alpha channelling and transparency. i dont have ps, ive got psp X so no plugin and the PS>PSP doesnt work for X

Re: alpha format
Posted: Wed Feb 01, 2006 12:52 am
by Reaper Man
H3X wrote:lol I cant find the correct format besides DDS that supports alpha channelling and transparency. i dont have ps, ive got psp X so no plugin and the PS>PSP doesnt work for X

.tiff mb?
Posted: Wed Feb 01, 2006 9:18 am
by sgtbotley
Tools Needed
DXTBmp-you can find DXTBmp here :
http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm
Paint(lol)
1) open desired skin (i chose Marine helmet HUD)

2)Double click the Alpha pic (Top Right)

3)Edit what u like out of it ( i made it broken)

4)save it to your Desktop(or an easy place to find it)
and load it up in DXTBmp.

5)then save it , then inject it into a Map
The finished product should be a marine with a broken HUD piece,
u can apply this method to other skins and make some really captivating skins
ok heres an ingame pic, not very clear but it shows

as u can see its transparent , and u can see the eye (not very clearly though
Posted: Wed Feb 01, 2006 8:14 pm
by H3X
do i inject it in DXT 1,3, or 5? and how do you color it transparent? thx for the tut!
Posted: Thu Feb 02, 2006 1:13 am
by sgtbotley
to be honest it could be DXT 1. coz if you really wanna test this, get the moon outta bloodgulch and you will see theres a blue square around it, well if you reskin the moon, and add the alpha of a black circle you will see the moon on its own.