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[WIP] HugeGulch; Would you play it?
Posted: Mon Jan 23, 2006 7:26 pm
by -Laser-
Needless to say, I'm copying some of the main concepts from hugeass
I'm currently working on a relatively simple map that consists of the following:
--Bloodgulch, sized 10-20(or more) times original size
--*A longsword hangar in the cliff walls at each end(x10, not d40)
--*The same vehicles as hugeass, plus a few more(hovertank, maybe WASP)
--may use tiamat's biped
--An assortment of easter-eggs
*Another idea i had, use the longsword hangar at one end, and the T&R hangar at the other, stuff the x10 hangar full of human vehicles and weapons, and the T&R hangar full of covy vehicles(would include spectre, wraith, dropship in addition to the regular ones) and weapons(would add covy sniper, grav rifle, and maybe others).
So, when complete, would you download it, or consider it a cheap rip-off of hugeass?
Posted: Mon Jan 23, 2006 7:58 pm
by SnaFuBAR
cheap rip off of hugeass. even the name is a ripoff. what were you going to do anyways? just scale BG 10x bigger?
pretty much, your idea is... _________ (i got nothing nice to say).
Posted: Mon Jan 23, 2006 8:31 pm
by DOMINATOR
Posted: Tue Jan 24, 2006 10:53 am
by Classic
Short answer... No
Sorry buddy but why play a level so dang big?
Posted: Tue Jan 24, 2006 1:53 pm
by -Laser-
oh...ok
Look at chaosgulch...novelty map, but one of the top few on halomaps
Classic wrote:Sorry buddy but why play a level so dang big?
For the same reason that anyone would play hugeass....
Posted: Tue Jan 24, 2006 2:00 pm
by FleetAdmiralBacon
-Laser- wrote:oh...ok
Look at chaosgulch...novelty map, but one of the top few on halomaps
Classic wrote:Sorry buddy but why play a level so dang big?
For the same reason that anyone would play hugeass....
No one plays hugeass anymore.
And coldsnap has a different feel than hugeass (yes, I'm on the beta list XP ) so don't say that coldsnap won't be a good map based on that.
Posted: Tue Jan 24, 2006 2:03 pm
by Soccerfreak
Even if you did make it, it isnt possible, thats 9 vehicles, plus none are yours. But no I wouldn't play it, It isn't about gameplay anymore, people wanna see new vehicles, and those arent new, so no one will play it.
Posted: Tue Jan 24, 2006 6:55 pm
by -Laser-
soccerfreak wrote:it isnt possible, thats 9 vehicles
Yes it is possible, with the right scripting, or just simple chain spawning, the vehicle limit can be worked around(without creating client side vehicles).
As for hugeass not being played much, there are people playing it almost everytime I get on.
Posted: Tue Jan 24, 2006 6:56 pm
by SnaFuBAR
chaos gulch was crap. oooo projectile swaps!
smaller maps are better. heck, i'd love to see one like beavercreek but custom.
Posted: Thu Jan 26, 2006 12:44 am
by p0lar_bear
No. No, no, no.
This is a direct re-creation of Hugeass, only using the most overplayed Halo map every created to date. Try using Tiamat's tags for something NEW and ORIGINAL, instead of recreating a good map into yet ANOTHER Blood Gulch mod.
IMHO, this would be an insult to Tiamat. Get with the times, nobody likes mods of Blood Gulch anymore.
FleetAdmiralBacon wrote:No one plays hugeass anymore.
False. I've seen a few servers running hugeass every now and then. It may not be played as much as its initial release, but it's still played.
SnaFuBAR wrote:chaos gulch was crap. oooo projectile swaps!
A little mindless fun every now and then never hurt.

Posted: Thu Jan 26, 2006 10:03 am
by SnaFuBAR
p0lar_bear wrote:No. No, no, no.
This is a direct re-creation of Hugeass, only using the most overplayed Halo map every created to date. Try using Tiamat's tags for something NEW and ORIGINAL, instead of recreating a good map into yet ANOTHER Blood Gulch mod.
IMHO, this would be an insult to Tiamat. Get with the times, nobody likes mods of Blood Gulch anymore.
QUOTED FOR TRUTH!
p0lar_bear wrote:SnaFuBAR wrote:chaos gulch was crap. oooo projectile swaps!
A little mindless fun every now and then never hurt.

it was still crap

Posted: Fri Jan 27, 2006 9:15 pm
by Reaper Man
FleetAdmiralBacon wrote:
And coldsnap has a different feel than hugeass (yes, I'm on the beta list XP ) so don't say that coldsnap won't be a good map based on that.

im on beta list too

<3 canyon jet warfare, thats all im gunna say
Posted: Sat Jan 28, 2006 11:26 am
by TomClancey
i would say this map sounds really cool and i wouldnt care if it copied off of hugeass or w/e and um polar bear or w/e ur name is moded blood gulches are always played duh gert with the tiems BIG TOYS SERVERS duh and even still there fun to play so hah and laser ur idea is cool i like it can i be on the beta test list?

Posted: Sat Jan 28, 2006 8:57 pm
by [gx]shadow
p0lar_bear wrote:No. No, no, no.
This is a direct re-creation of Hugeass, only using the most overplayed Halo map every created to date. Try using Tiamat's tags for something NEW and ORIGINAL, instead of recreating a good map into yet ANOTHER Blood Gulch mod.
IMHO, this would be an insult to Tiamat. Get with the times, nobody likes mods of Blood Gulch anymore.
Well put.
Posted: Sun Jan 29, 2006 12:16 am
by p0lar_bear
TomClancey wrote:i would say this map sounds really cool and i wouldnt care if it copied off of hugeass or w/e and um polar bear or w/e ur name is moded blood gulches are always played duh gert with the tiems BIG TOYS SERVERS duh and even still there fun to play so hah and laser ur idea is cool i like it can i be on the beta test list?

English 101. Re-take it. PLEASE.
Yea, I know about big-toys servers. That's not the point. What I'm saying is, hugeass was already done. Why do we need another version of hugeass? It introduces nothing new to Halo CE gameplay, as it has been done before.
I was comparing this to a mod of Blood Gulch, because that's the first thing anyone mods for Halo PC (Hell, my first mod ever was making players able to walk on walls on Blood Gulch), meaning it's been done. Why do it again?