Yea the rims were more of a test to see how it bends the texture... what kind of depth you get basicly... I think I would prefer more of an offroad look to the cheesy pimp ride as well, after having time to reflect on my design. The next one will be different.
Thanks... constructive critisism is always welcome...
I do computer animation for a living so I have some pretty fun ideas in store for skinning. I'm also trying to get people envolved with a halo pc film I'm making. Still in the storyboarding phase, but I have some sick shots planned. And with the Mods I can shoot in full screen with no displays. Wohoo.. None of that ultra letterbox crap...
Take a look at my color and title test I did if you want... It's very rough, almost like a moving storyboard.
this is on pc i take it? im in school, and i would love to and all, but u know id have to wrok around it.. im a fairly good modder and could set u up with sum fake mc's if u want,
If your significance is that but significant then is there another with significance?
haha dukes of hazard? lol nice... wheels look too basic tho... instead of just coloring black over them, go to grayscale then back to RGB mode and then adjust lighting
once again, nice and sharp, but the rims r off, and the color is a little to bright this time.. akward orange, but i havent ever liked orange.. y is it called general lee?
If your significance is that but significant then is there another with significance?
ya considering its orangs its actually pretty nice... but just too much orange. try making more complex selections and leave out like the chrome and stuff
Thanks for the input guys...
Well thats how the rims look on the "General Lee", which is the name of their car in the Dukes of Hazard... Although I didn't spend much time on the rims as I did this on my lunch break. It also seems to map the wheel texture with some strange artifacts.
And that car is orange in the show... Not my first choice in a car, but hey if i'm duplicating I might as well use the original color.