Page 1 of 6
Advent: MP map progress
Posted: Tue Jan 03, 2006 11:39 pm
by SnaFuBAR
well i started working on a gemini...gravemind...sp...mp... sorta... thing.
it's basically High Charity done in low poly.
clean modeling of a room
one way and 3 way points
council chambers. still some smoothing groups need to be applied.
see the two spartans? that's in the SMALL room.
modular sections kick ass.

Posted: Wed Jan 04, 2006 12:17 pm
by hogdeath18
so it is going to be a map?
Posted: Wed Jan 04, 2006 12:36 pm
by SnaFuBAR
yah.
Posted: Sat Jan 14, 2006 12:22 am
by SnaFuBAR
new render. one of the rooms with 2 levels within it. grav lift in the center. modeling was resumed for the night.
this is just the center of the room. there is a lot more to be modeled in the room.
tell me what you guys think.

Posted: Sat Jan 14, 2006 4:53 pm
by BEEF!!!
You still are amazing man.
Posted: Sat Jan 14, 2006 5:16 pm
by Patrickssj6
Loooks very nice.
Did you do the corners with the "hang from hinge" tool?

Posted: Sun Jan 15, 2006 2:02 am
by SnaFuBAR
BEEF!!! wrote:You still are amazing man.
thanks. it's been a while since i posted work here, i know.
Patrickssj6 wrote:Loooks very nice.
Did you do the corners with the "hang from hinge" tool?

no, i plane modeled all of it.
Posted: Sun Jan 15, 2006 6:57 am
by Patrickssj6
Hmm very nice.
to much time
Posted: Sun Jan 15, 2006 8:11 pm
by [gx]shadow
Wow, plane modeled that?! Nice work. Care to record next time you are working on it?
Posted: Sun Jan 15, 2006 8:31 pm
by SnaFuBAR
haha, patrick, i wish i had too much free time. truth is i have very little time to work on this. i do this on breaks from hw.
shadow, i would record when i model, but it's already kinda laggy when i model. not only that, i don't use any special techniques. the only things i do are insert vertex, move, scale, cut and extrude. also, clone. i model things in sections of 1/8, 1/4, and 1/2 and clone the models to get the whole. in the end, it'll make texturing easier, as well as making a great model.
Posted: Mon Jan 16, 2006 7:28 am
by [gx]shadow
Oh, ok, I thought you were doing something special. I gotta go work on my plane modeling-I take forever when doing that.
Posted: Mon Jan 16, 2006 2:16 pm
by SnaFuBAR
1489 poly's. like it?

Posted: Mon Jan 16, 2006 7:24 pm
by [gx]shadow
Love it, Snaf!
Posted: Mon Jan 16, 2006 7:31 pm
by BEEF!!!
*Sexs model* Awesome.
Posted: Tue Jan 17, 2006 10:53 am
by SnaFuBAR
haha, glad you guys like it. i'm going to try and finish the room this week.
Posted: Tue Jan 17, 2006 3:53 pm
by SnaFuBAR
room finished
this is a multi-level room. like it?
Posted: Tue Jan 17, 2006 3:59 pm
by RaVNzCRoFT
Looks great, Snaf. Great to see you're still posting some work.

Posted: Tue Jan 17, 2006 4:44 pm
by Patrickssj6
RaVNzCRoFT wrote:Looks great, Snaf. Great to see you're still posting some work.

Yeah.No N00bs anymore!

Posted: Tue Jan 17, 2006 5:38 pm
by SnaFuBAR
RaVNzCRoFT wrote:Looks great, Snaf. Great to see you're still posting some work.

yeh i haven't done that in a while. i decided to pick it back up and post this new project. i'm sure that it'll take me a good amount of time to finish this, as i'm extremely busy with school.
Posted: Tue Jan 17, 2006 7:08 pm
by [gx]shadow
I was jsut wondering, how many polies are in that last render you posted? It looks very cleanly modeled. Also, if you intend to put Halo 2 weapons in your map/s, I can help you out. If you want, I can show you some I started work on a while back but never got around to finishing to see if you are interested.