Page 1 of 2

Vegito619's Renders (Not 56k friendly ;)

Posted: Mon Feb 16, 2004 7:21 pm
by Veegie
Here are some renders that i've been doing. Mainly because I got my .obj importer and exporter for 3ds Max :)

Just thought I'd post 'em...

Image
Image
Image
Image
Image
Image
Image
Image
Image

....and here's my big finalie(sp?)
Image

Feedback if you want...but w/e

Posted: Mon Feb 16, 2004 7:42 pm
by jce108
kool to look at but difinately not 56k friendly

Posted: Mon Feb 16, 2004 7:48 pm
by Randyman
X_X

you're right...

it's not 56k friendly...

I have cable and I went to the bathroom and it's STIll not up.

but it's pretty sweet.

Posted: Mon Feb 16, 2004 7:52 pm
by Veegie
lol...post some requests and i'll have 'em up by midnight.

seriously...i'm just feeling really good now

Posted: Mon Feb 16, 2004 8:19 pm
by CovenantSpy
Ok this is a n00b question: what are these excatly?

.

Posted: Mon Feb 16, 2004 8:21 pm
by mooseman2004
l0l really not 56k friendly i have cable and it took awhile

Re: .

Posted: Tue Feb 17, 2004 11:56 am
by Demonic Spartan
mooseman2004 wrote:l0l really not 56k friendly i have cable and it took awhile
What are you talking about? I have Comcast cable and it loaded in about 10 seconds.

Good *renders* vegito. :wink:

Posted: Tue Feb 17, 2004 1:56 pm
by oldfaq
Good models vegito
he didn't make them, the renders themself are decent...
oldfaq

Posted: Tue Feb 17, 2004 2:08 pm
by Demonic Spartan
oldfaQ wrote:
Good models vegito
he didn't make them, the renders themself are decent...
oldfaq
I meant "good renders"...let me edit my post, I made a typo.

Posted: Tue Feb 17, 2004 3:41 pm
by Randyman
Hey Vegito...

how did you get that medel of Gephyrophobia?

it's not in the PC models...

Posted: Tue Feb 17, 2004 3:52 pm
by Burnination
im pretty sure you can export w/ Sparkedit
also does the exporter for 3dsmax work? if so could you post it?

Posted: Tue Feb 17, 2004 4:38 pm
by MC117
its not even cable friendly, i think its T1 freidnly its not opening it.

Posted: Tue Feb 17, 2004 6:00 pm
by Veegie
My DSL loaded it in 4 seconds.

And my schools T1 took 10 seconds.

And that geph and timberland are meshes

Posted: Tue Feb 17, 2004 7:55 pm
by Randyman
ah, ok

and you spelled finale wrong (fyi)

Posted: Tue Feb 17, 2004 7:57 pm
by Randyman
wait...

did you make the meshes yourself?

or did you pull them from HMT?

TELL MEEEEEE!!!!! :evil: :evil: :evil: :evil: :evil: :evil:

(^^ first smileys ever used on this site)

Posted: Wed Feb 18, 2004 2:46 am
by oldfaq
just get them from HMT you can get all of the maps
oldfaq

Posted: Wed Feb 18, 2004 8:27 am
by 343Halo
hey i would like to know where the hell you got the importer and expoter of .obj's for 3ds max that actually works?

Posted: Fri Feb 20, 2004 7:44 pm
by Veegie
Just google it.

You'll come across it eventually.

Posted: Fri Feb 20, 2004 8:49 pm
by Arachnid-X
not to sound noobish but where do i get the 3dsm improt and export plZZZZZ :(

Posted: Fri Feb 20, 2004 9:56 pm
by Cool Cow
LOL newbs bow down before my 1337 Comc@st