Importing Gun Models into Game

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Importing Gun Models into Game

Post by Doctor »

I just quickly finished a crappy gun model in Wings3D, saved it as a .OBJ file, and then opened my mad in HMT. I went to the pistol/fp/ model, and clicked inject model.

I got an error saying I to many parts (or something), I was only allowed three and I had 114(I think I know why this one happened, when I lined it up w/ pistol I forgot to delete some pistol). Then I deleted my crappy model and just made a cube. I then imported that through HMT, but I still got an error saying 'too many vertices'. Then I spent like 30 minutes making a bunch of objects that added up to 1728 vertices, then I tried to important that, but I had too many indices. Right about there I smashed my computer in and shut it down.
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Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
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Hyperdash





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Post by Hyperdash »

The number of verts has to match that of the oringnal, just put it into HCE.
Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Post by Doctor »

I don't have CE, only trial. Is there a way to use HHT to create a new model tag, then import that?
Image
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
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