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Ultimate Halo Map Maker - discussion.

Posted: Mon Nov 28, 2005 3:42 pm
by FleetAdmiralBacon
UHMM Release Information, etc
Read that /\ and then tell me what you think of the idea. If you have comments about the program itself, post in the file forum (the above topic)

Can't understand Halo CE map making?
GMax, guerrilla or sapien too complicated?
Will sapien not load?
Cant model well?
Want a (n-word)proof way to make Halo CE maps, vehicles, scenery and more?
Then you're looking for the Ultimate Halo Map Maker or UHMM.
What is this UHMM?
An all-in-one modeler, tag editor, tagger, and more for Halo CE!
What makes this so different from using GMax and the HEK?
Does GMax/3ds max have a tool where you can directly modify a bitmap, creating terrain?
No.
With UHMM, you can build a map using the built-in TerrainBuilder, which acts as a greyscale image editor with tons of tools for making tons of landforms.
Does Gmax/3ds max have a catalog of every single model you could possibly want in a map (within reason)?
No.
With UHMM, you have an entire catalog of buildings, and other structures ready for export and already sealed!
Can you make hallway-based maps (like the inside of the POA + T+R) with gmax just by placing pre-built pieces?
No.
With UHMM, you can make any hallway based map easily with the Scematisizer (no, that's not a real word) which let's you draw out the blueprints by lines and creates the map automatically by replacing your blueprints with real hallway pieces! Comes with tons of different styles of architecture, Human, Forerunner, Covenant, and a few bonuses too!
Where can I get UHMM?
No where, it's not done yet.
So.. Why are you posting this?
I need as many supporters as I can get.
Isn't there already a program like this?
Kind of. "Prometheus" is a Halo map editor, but it hasnt been released yet and does not have the features provided by the UHMM.
When will the UHMM be done?
Some time within the next 3-4 months.
Are you going to be working on Trepidation?
Yes. Trepidation should have a completed human** station by Christmas.
Where can I get more info for UHMM?
See my post at files.ha lomods.com.
Is the UHMM open-source?
Yes. A beta is uploaded at the above address and the source code is included.
Can I modify the source?
Yes, but we encourage you not to. Any modifications you make will be erased if/when you download the newest beta, and you don't want to miss out on any of the features we are implementing.
Well. Thats pretty much it. Hope you like this idea and support it!
-Fleet Admiral Bacon-

Posted: Mon Mar 06, 2006 2:09 pm
by FleetAdmiralBacon
December, January, Febrauary..
Hmm, almost 4 months since I posted this.
So, why the heck am I bumping a topic that is 4 months old?
Because I am continuing work.
As they say, necesity is the mother of invention, and oh boy do I need a 3d modeler, dang 3ds max dieing on me... Why!? WHY!?!?!?
ok, back to business, so, I'm restarting the UHMM, more information on the new UHMM is available in my post in the mapping subforum *EDIT: hey, this is the mapping forum... wow... small world* , but I just thought I'de bump this to get people to look back at the original one. There is a link in the 4 month old post to the 4 month old post on files.halomods.com which I will also bump, if it isn't locked.
Scratch that, it got locked XD