Perfect 3D renders with 3ds max textures and all.
Posted: Wed Feb 11, 2004 5:38 am
Prenote: All of this is done on 3ds max 4
Ok have good models(thanks MaCeGaC) but textures are always messed up.
ok, after messing around with the textures and trying to render good 3d models of master chief and failing I decided to look around a bit for advice. What advice I found was mostly incomplete. Even the MaCeGaC tutorial did not work for me(the one posted on the main page).
Then I saw something in the UV unwrap, the data was imported but not correctly.

If you split up the uv's into a quad. like in the picture you'll should be able to see that things are messed up. The Order should be:
Quad 1: Top Left
Quad 2: Top Right
Quad 3: Bottom Right
Quad 4: Bottom Left
You can clearly see the long overstretched lines linking the cords. basically just select all the cords in that quad and move them back to it's home quad, lining up the cords with the bitmap under it.
Here are some renders i got using this result:



And one for the ladies...

Ok have good models(thanks MaCeGaC) but textures are always messed up.
ok, after messing around with the textures and trying to render good 3d models of master chief and failing I decided to look around a bit for advice. What advice I found was mostly incomplete. Even the MaCeGaC tutorial did not work for me(the one posted on the main page).
Then I saw something in the UV unwrap, the data was imported but not correctly.

If you split up the uv's into a quad. like in the picture you'll should be able to see that things are messed up. The Order should be:
Quad 1: Top Left
Quad 2: Top Right
Quad 3: Bottom Right
Quad 4: Bottom Left
You can clearly see the long overstretched lines linking the cords. basically just select all the cords in that quad and move them back to it's home quad, lining up the cords with the bitmap under it.
Here are some renders i got using this result:



And one for the ladies...
