someone please help, desperate

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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SUPERMAN86





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Joined: Sat Jan 31, 2004 11:08 am
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someone please help, desperate

Post by SUPERMAN86 »

im am trying to model the warthogs tires, i am using milkshape and 3ds max, the first thing i do is export the model from HMTv3 to my desktop, then i open the model with milkshape, i use milkshape to export the same file back to my desktop in a new file extension so that 3ds max can open it, then i imported it into 3ds max, i did all my changes i never added nor subtracted and vertex's or indices, then i exported that new model from 3ds max to my desktop again in a new file extention so that milkshap can import it again, then i import it into milkshape, everything looks fine, so then i export it back to my desktop in .obj format so that i can put it into HMTv3, now when i open HMTv3 and click pcmodels vehicles\warthog\warthog then i click tire (0) - 632 vertices -- 872 indices and then i click import, and i select the new .obj file on my desktop, then it says:

the number of vertices in the old and new models do not match, continuing may cause unpredictable results. continue anyway?

then i click yes, contiune anyway, then it gives me an error:

ERROR: can't inject. Indice problem
maximum amount of indices for this model is 872, your model has 1115

but i didnt add or subtrac anything, i just moved the position of things, can anyone help me to figure out y this does this, i am desperate

PLEASE HELP :(
Beastman




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Post by Beastman »

i wish i could of then id have a ton of models instead i have to work in crappy slow milkshape, i havnt seen anyone who has had it work sucessfully
spider




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Post by spider »

Well I did use milkshake to edit the banchee and I exported it and imported it with hmtv3 and it imported just fine, but I forgot to check it out, and I already deleted the bg.map file. All I did really was edit the wings. Nothing major, so maybe just minor changes would work.

Spider
SUPERMAN86





Posts: 56
Joined: Sat Jan 31, 2004 11:08 am
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Post by SUPERMAN86 »

yah, i use milkshape too, but what im trying to do isnt workin in milkshape

ok wut i want to do is make the rear tires look like treads, kinda like on a snowmobile, like an elongated wheel, and i want the front tires to be like skis, like in a snowmobile, but with milkshape its not letting me select the vertexs i want and stuff like that
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