Skinning a model?
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- Posts: 43
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Skinning a model?
If I made a model, is there anyway to flatten it so its easier to skin? I mean is there a way to "unravel" it to a flat image, like a globe to a map? Or would I have to just mess around with it until its right? I have Gmax, Milkshape, and Lightwave.
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to skin a model you should use Adobe Photoshop 7 or Paintshop Pro 8, I prefer Adoboe Photoshop... it will be on my site soon hehe...
"I'm not a clone, I'm a Frankenstein. Created through the visions of a mastamind. This face, this soul, this rhyme is mine, but ya'll don't notice Frankenstein!" - Twiztid - Frankenstein
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- Posts: 43
- Joined: Sun Feb 01, 2004 3:49 pm
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- Posts: 42
- Joined: Thu Nov 20, 2003 12:09 pm
- Location: New York
- Contact:
Well if you make a model, you just import it in HMT and then skin the bitmap of the model and inject it.... it should work....
"I'm not a clone, I'm a Frankenstein. Created through the visions of a mastamind. This face, this soul, this rhyme is mine, but ya'll don't notice Frankenstein!" - Twiztid - Frankenstein
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- Posts: 43
- Joined: Sun Feb 01, 2004 3:49 pm
well u cnat do it with gmax or milkshape, lightwave being as pwoerful as it is should, but i think lightwave can only import lwo files which are lightwave objects not the same as the .obj that u are thinking of, the objs are maya files alias wavefront files, but u can export ur model into lightwave with milkshape i believe cause they made it universal bassically, but the skinning has to do with the object uvw map, unrap uvw modifier in 3d max does what ull want, in lightwave im sure there is somthing similar to this built in or there is a plugin for it, just good for it, look in a manual for lightwave or go through the help in the program. i have lightwave and could look around for u but i dont use it much so dont know how much help it would be
skinning worthog
how do you change the skin on the worthog 
