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Error when I try to open some models from Halo 2 in 3ds Max7
Posted: Tue Nov 01, 2005 6:01 am
by Doom
When I extract the model of the pelican through dark matter, and try to import it in 3ds I get an error. I am not sure why because I can open the master chief ok in 3ds max. This also happens with milkshape. Here is a picture of my problem...

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Posted: Tue Nov 01, 2005 7:26 am
by halo2freak
I got the exactly same problem, I cannot open obj files from dark matter or ADI, can someone send me their obj file that is converted by ADI or dark matter? Im beginning to blieve that it is something wrong with dark matter and ADI.

Posted: Thu Nov 03, 2005 12:11 am
by Doom
Come on guys. I would like to make a render with like the pelican or the sniper.... things don't work but others do. I still need help.
-Doom
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Posted: Thu Nov 03, 2005 7:03 am
by halo2freak
Do you always have this problem? When i sometimes dont get the error it only appears a white line on the screen. I can open obj files from bsp converters, can someone help us?

Posted: Thu Nov 03, 2005 7:39 am
by Doom
I might have figured it out. I can not open the highest lod of the Sniper Rifle but can open lod 2 and 1. Not sure why. But I can not open the pelican whatsoever... I can open the Master chief models also I know that halo2freak

.
-Doom
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Posted: Fri Nov 04, 2005 12:03 pm
by halo2freak
Edit: Nevermind
Posted: Fri Nov 04, 2005 8:06 pm
by CKY2K
i thought you couldnt talk about ripped stuff here. i got a temp ban for a ripped bitmap. i be carefull
Posted: Sat Nov 05, 2005 8:36 am
by ledhedgn
i think he is tlking bout rendering, and for that u need to rip the models from the game
Posted: Sun Nov 06, 2005 7:05 am
by Doom
ledhedgn wrote:i think he is tlking bout rendering, and for that u need to rip the models from the game
I extracted the models from halo 2 . When I try to import the wavefront object (pice of the pelican) I get the error. Yes I am using it for 3d renders.
-Doom
Posted: Sun Nov 06, 2005 12:34 pm
by CKY2K
ledhedgn wrote:i think he is tlking bout rendering, and for that u need to rip the models from the game
mine was in a render
Posted: Sun Nov 06, 2005 12:36 pm
by JK-47
well then i gues things changed