Polly counts

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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da_undertucker





Posts: 17
Joined: Thu Sep 01, 2005 7:16 pm

Polly counts

Post by da_undertucker »

this is going to be a really sad question but how do i do a polly count in gmax? :oops:

Please help me!

by the way does any1 know any good skinning tutes for skinning your own modells?
The_Hushed_Casket





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Post by The_Hushed_Casket »

If it's anything like 3ds max just click file - Summary info and find the place where it has "Faces:"

And by skinning tut, do you mean stuff like UVW mapping, or making good looking textures?
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CKY2K





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Post by CKY2K »

i dunno if this works in gmax max but press 7. in max it pops up yellow lettering that has the poly count or vertice count.
:leet: <== oh yeah no thumbs up like GBX
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[gx]shadow





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Post by [gx]shadow »

Like CKY2K said, select the model in any viewport and press '7.' I have a tutorial that can be of some help. Click here for a uvw tutorial you will need before you actually make the skin for the model. Tutorialized has a bunch of nice tutorials that are very easy to understand, so check it out to see if there is anything there that will be of help.
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da_undertucker





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Post by da_undertucker »

thanks fellas thats a big help when i get home from school ill chek it out :wink:
Patrickssj6




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Post by Patrickssj6 »

in 3ds max there is also a poly counter under the utilitys tab.
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da_undertucker





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Post by da_undertucker »

thanks guys i found it under utilities!

oh and casket i meant a bit of both like 1 that explains the whole process cause i want o skin my cool model M249-SAW (chech it outhere) and wouldnt have a clue were to start :?
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