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				The Map i'm working on
				Posted: Mon Feb 02, 2004 8:46 pm
				by MC117
				its just a piece of it, i still need to make the rest. 

 
			 
			
					
				
				Posted: Mon Feb 02, 2004 9:11 pm
				by Beastman
				good job, did that with the displace map i was tellin u about? yeah import those bases id like to see what they look like in there, also i would edit mesh it and put some natural ramps up to higher spots to snipe from.
			 
			
					
				
				Posted: Tue Feb 03, 2004 3:14 pm
				by MC117
				i didn't use the displace map thing,  i'm still working on it 

 
			 
			
					
				
				Posted: Tue Feb 03, 2004 3:18 pm
				by Beastman
				got any bases in there yet? also little spider tunnels and holes would be cool.
			 
			
					
				how?
				Posted: Tue Feb 03, 2004 5:06 pm
				by Lilpiece
				How do you make that kind of material? The grey i mean??
			 
			
					
				
				Posted: Tue Feb 03, 2004 5:34 pm
				by Beastman
				well im not exactly sure what he used, but there are many different types that u can use, one u can use a default material in ur material library, or u can create a raytrace grey material and apply a rock bump map to it, or u can put your own picture of a rock material for the diffuse and/or the bump. so it kind of depends what u would like to do.
			 
			
					
				
				Posted: Thu Feb 05, 2004 8:56 am
				by Excal
				im a nooB to map making and was wonderin what programs u used for that map, cause i have a great idea for a map (dont flame me)
			 
			
					
				
				Posted: Thu Feb 05, 2004 12:54 pm
				by BaronvonTito790
				i think he used 3ds Max...
			 
			
					
				..
				Posted: Thu Feb 05, 2004 1:01 pm
				by Lilpiece
				It looks alot like gmax, but they do look very similar dont they
			 
			
					
				
				Posted: Thu Feb 05, 2004 6:59 pm
				by MC117
				its 3dsmax6
			 
			
					
				
				Posted: Thu Feb 12, 2004 6:25 pm
				by Veegie
				
			 
			
					
				
				Posted: Sat Feb 14, 2004 8:11 am
				by MC117
				thanks, i made that when halo just came out for xbox