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The Map i'm working on

Posted: Mon Feb 02, 2004 8:46 pm
by MC117
its just a piece of it, i still need to make the rest.
Image

Posted: Mon Feb 02, 2004 9:11 pm
by Beastman
good job, did that with the displace map i was tellin u about? yeah import those bases id like to see what they look like in there, also i would edit mesh it and put some natural ramps up to higher spots to snipe from.

Posted: Tue Feb 03, 2004 3:14 pm
by MC117
i didn't use the displace map thing, i'm still working on it :)

Posted: Tue Feb 03, 2004 3:18 pm
by Beastman
got any bases in there yet? also little spider tunnels and holes would be cool.

how?

Posted: Tue Feb 03, 2004 5:06 pm
by Lilpiece
How do you make that kind of material? The grey i mean??

Posted: Tue Feb 03, 2004 5:34 pm
by Beastman
well im not exactly sure what he used, but there are many different types that u can use, one u can use a default material in ur material library, or u can create a raytrace grey material and apply a rock bump map to it, or u can put your own picture of a rock material for the diffuse and/or the bump. so it kind of depends what u would like to do.

Posted: Thu Feb 05, 2004 8:56 am
by Excal
im a nooB to map making and was wonderin what programs u used for that map, cause i have a great idea for a map (dont flame me)

Posted: Thu Feb 05, 2004 12:54 pm
by BaronvonTito790
i think he used 3ds Max...

..

Posted: Thu Feb 05, 2004 1:01 pm
by Lilpiece
It looks alot like gmax, but they do look very similar dont they

Posted: Thu Feb 05, 2004 6:59 pm
by MC117
its 3dsmax6

Posted: Thu Feb 12, 2004 6:25 pm
by Veegie

Posted: Sat Feb 14, 2004 8:11 am
by MC117
thanks, i made that when halo just came out for xbox