THE GIANT MC TUTORIAL!
Posted: Sat Jan 31, 2004 11:54 pm


heres the story. I was playing around on milkshape and was wondering how someone made a giant MC in this video I saw. so I got to work.
here is what u will need.
*milkshape
*Halo map tools 3 (of course)
& here is how to do it.
make a new folder called Giant MC.
open your blood gulch map in HMT3 and open PC models.
click on cyborg.
extract the models but DO NOT CLICK ON EXTRACT ALL!!! you will have to extract each seperately

Now open up milkshape
click on import obj
import cyborg(4)
u should now see the model(of course

click on edit at the top and click select all
u should now see a bunch of red lines everywhere
on the right side of milkshape click on scale and KEEP the scale option on "center of Mass"
u should see X Y Z and above them the number 1.0
change the number on each one to 1.5
FINALLY CLICK SCALE

your model should now look suprisingly bigger

click on file at the top and click "EXPORT OBJ"
and export it to cyborg(4)
WAIT BEFORE U DO ANYTHING ELSE!!! U MUST CLICK ON NEW!!!
when u are prompted "your model has been modefied! do you want to save?"
just click "no" it dont really matter

there should now be no model on your screen.
click on import .obj and import "cyborg(3)" from your giant MC folder.
click on edit and select all and scale it just like you did with cyborg(4)
BUT REMEMBER! ALWAYS SCALE IT TO 1.5

once you have rescaled every model open up HMT3
remember to open Blood Gulch (duh)

and scroll down to pc models
click on cyborg and click on cyborg(4) then click "IMPORT MODEL"
and import cyborg(4) from your giant MC folder.
when it says "import indicates also" click yes
repeat the same thing with cyborg(3) Cyborg(2) Cyborg(1) and Cyborg(0)
then click save then rebuild map.
start playing Blood Gulch and hop into a wart hog and this is what you should see......
HOPEFULLY NOW I HAVE DONE SOMETHING FOR THE MODDING COMMUNITY!!!


