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PIMIP PUMA help.

Posted: Fri Jan 30, 2004 9:03 am
by quaglinoman
I want to make a pimped out puma, is it possible to lower the back end so it looks like it has hydrolics? if I did that and the puma bounces will the rear tires come through the model?

I would also love the ability to have big pimpin' by Jay-Z play when the driver gets in.

I would adore some gold plated spinners but I think that is impossible. Imagine slamming on the brakes and the rims are still spinning while your teammate runs in for the flag. LOL!!!!!

I also want to get the Rims reflective since they will be gold, I want this as Pimpy as possible.

I can do anything in photoshop so the skinning will be easy, but these tech things I need help on.I would even settle for a low rider and drop the puma a bit.

do I need any other programs for this task? I only have HMT. how would I use HMT for this if I need to? I only know the skin part and that was from a tutorial on skin modding.

I know its alot but thanks for all your help!

Posted: Fri Jan 30, 2004 9:07 am
by Ang88
in hmt you can goto the physics tag(i think) and pick the hog, then goto wheel height and stuff like that

i made a hog that always does wheelies it ws pretty cool

Posted: Fri Jan 30, 2004 10:54 am
by quaglinoman
I will give it a try. thank you!
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After some searching I saw that this would not be the first Pimp Puma, others have tried it with some of the ideas I have, looks grim to get everything the way I want it.

If it is even possible to make Big Pimpin' play what audio format should it be in and where does it go. .ogg perhaps?

I normally play with UT2003 mods and the folders are much more vast and easier to edit.

Is there a good audio program that I can use to even give the song a distortion to sound like it is playing in the actual warthog(puma).

Posted: Fri Jan 30, 2004 2:54 pm
by gryphon
I don't think you'll have any luck with your song. The only way to do something like that I can think of would be to replace the Warthog's engine sound with your music, but the engine sound is a very short loop and you can't use anything longer than the original. I don't know of any other sounds that are triggered by entering the 'Hog, and I don't think it's possible to somehow inject and trigger a new one.

Posted: Fri Jan 30, 2004 11:34 pm
by quaglinoman
I though about the engine to, get a sound editor and mesh the engine with the music, but I never though of how short the loop could be....hmmm....

Where are the sound files located anywho? How can I grab them to see length and experiment.