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New Mombasa Classic
Posted: Sat Oct 01, 2005 5:14 pm
by whizkid289
I don't know if Mrs.+Doublefire posts here, but I need her or some other map maker/editors help.
Let me explain myself.

I'm pretty much a Halo movie maker, and made one on Mrs.+Doublefire's wonderful map new_mombasa_classic. For a remake of the movie, and to spice it up a tad, I need Pelican dropships.
If I can do this myself, please guide me through the process someone.
Even better, if Mrs.+Doublefire or someone else can edit the map to add Pelicans or replace another vehicle, preferrably Banshees, that would be sweet!!!
If anyone can help, please E-mail me at
[email protected]. Thanks so much!
-Photo
Posted: Thu Oct 06, 2005 2:21 pm
by whizkid289
Bump
Posted: Sat Oct 22, 2005 2:02 pm
by whizkid289
No one knows!?!??!

Posted: Sat Oct 22, 2005 6:13 pm
by [gx]shadow
Before you ask someone to mod NMC map, it would be nice to ask Mrs. Doublefire if you are alloud to mod his map.
Posted: Sat Oct 22, 2005 9:38 pm
by whizkid289
No, I don't know how to mod the maps. I was trying to see if anyone can help me find the person so I can talk to them.
Posted: Sun Oct 23, 2005 8:22 am
by [uber]Goat
get dot halo
go here:
http://www.eurasia.nu
register an account, go to downloads, click on xbox utilities, then download Dot Halo. open his map in dot halo and edit it. good luck figuring it out i aint explaining it
Posted: Sun Oct 23, 2005 8:23 am
by whizkid289
Okay, thanks. So, it's like using Sparkedit on other's maps?
Posted: Sun Oct 23, 2005 8:25 am
by [uber]Goat
im not farmiliar with Sparkedit sorry, but sometime Dot Halo is a bitch and wont close lol have fun, and remember to click "Fix Encryptions" when your totally done, and dont X anything out in Dot Halo.
Posted: Sun Oct 23, 2005 8:31 am
by whizkid289
Hey um...I'm looking through Xbox utilites, and I can't find it. Do you think you might be able to send me a link...?
Posted: Sun Oct 23, 2005 8:35 am
by [uber]Goat
try putting "dot halo download" in a google
when it doubt google it
Posted: Sun Oct 23, 2005 8:44 am
by BEEF!!!
[uber]Goat wrote:try putting "dot halo download" in a google
when it doubt google it
Ah thank God, someone who actually uses search

Posted: Sun Oct 23, 2005 8:48 am
by [uber]Goat
Posted: Sun Oct 23, 2005 11:54 am
by ledhedgn
dot halo is just a tag editor, it cant place objects on maps that arnt in the tags
Posted: Sun Oct 23, 2005 12:36 pm
by [uber]Goat
but he wants to make dropships, and you can do that if you splice the map with a campaign map to have dropships, using eqip or itmc i forgot
Posted: Sun Oct 23, 2005 5:19 pm
by whizkid289
Wait I'm confused, so what do I do? Let me explain myself again.
I want to replace the Banshees on the map "new_mombasa_classic" with Pelican dropships. If I can't replace them, then I just want to put one or two on the map.
So, what do I do?
Posted: Sun Oct 23, 2005 5:24 pm
by [uber]Goat
open up a campaign map that has the dropship, go to vehicles, then drag the dropship to vehicles in the map u want them to be in. then go to itmc i think it is and change the spawning point of the banshee to be the dropship. if its not itmc then it might be eqip
Posted: Sat Mar 04, 2006 6:28 pm
by whizkid289
I'm back after a few months, and I have no idea what any of the above information means. Someone please help?!!?!?
Posted: Sat Mar 04, 2006 7:19 pm
by rossmum
DON'T BUMP.
Posted: Sat Mar 04, 2006 9:44 pm
by p0lar_bear
Actually, ross, this bump is legit. It's HIS topic, it's ON topic, sooo...
Things have changed since 10/05. Nowadays, you can simply recursive-extract the BSP tag for NMC with the HEK+ application by SteeliXB. Then, you just make a brand new scenario tag and put in what you need.
As for replacing the Banshees, you can download Tiamat's Npelican from halomaps.org. Then, open up your globals.globals tag in Guerilla, and scroll down until you see the Vehicles section. Replace the Banshee with the Npelican.
<annoying, bold-faced warning>
However, you should really contact the H2CE team before using their material, just out of common courtesy. And PLEASE, make sure it is only for your cinematic purposes, and do not make any mods out of the map; you will become instantly hated by most mappers and modders.
</annoying, bold-faced warning>
Posted: Sat Mar 04, 2006 10:20 pm
by Pie
p0lar_bear wrote:Actually, ross, this bump is legit. It's HIS topic, it's ON topic, sooo...
Things have changed since 10/05. Nowadays, you can simply recursive-extract the BSP tag for NMC with the HEK+ application by SteeliXB. Then, you just make a brand new scenario tag and put in what you need.
As for replacing the Banshees, you can download Tiamat's Npelican from halomaps.org. Then, open up your globals.globals tag in Guerilla, and scroll down until you see the Vehicles section. Replace the Banshee with the Npelican.
<annoying, bold-faced warning>
However, you should really contact the H2CE team before using their material, just out of common courtesy. And PLEASE, make sure it is only for your cinematic purposes, and do not make any mods out of the map; you will become instantly hated by most mappers and modders.
</annoying, bold-faced warning>
Rallos, hear that, it actually works.
Thank you so much p0lar_bear for helping my point.