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My Very First Map :)

Posted: Mon Jan 26, 2004 6:52 pm
by MC117
its my very first so be a little nice :)

Image
Image
any suggestions?

Posted: Mon Jan 26, 2004 7:06 pm
by Demonic Spartan
Can't see the pics.

Posted: Mon Jan 26, 2004 7:29 pm
by FUZZ
I can see them. they look good but it still needs more. but off to a very good start :P

Posted: Mon Jan 26, 2004 7:40 pm
by Beastman
well its a good thing somone showed u how to fix max for u **cough**cough** haha im just kidding, keep up the good work.

Posted: Tue Jan 27, 2004 1:58 am
by Spartan III
I really wanna see the screens, sounds good by the name of mordor, try posting some more screens that'll display.

Posted: Tue Jan 27, 2004 8:24 am
by Colt.BK
Image
I was inspired by this so I created a map myself. It's fairly simpel, but it took me long enough to make the bunker :x

Posted: Tue Jan 27, 2004 8:05 pm
by MC117
i want to make it look like mordor. i changed the color of the ground to that color so u guys can see the base more clearly. lol

Posted: Tue Jan 27, 2004 8:05 pm
by sepiku
nice now knock those suports out from that bridge and givit a nice light bridge texture. itd be awesome

Posted: Wed Jan 28, 2004 7:50 am
by Colt.BK
The thought crossed my mind... it might work even.
Heck, I'll give it a go just for kicks.

Posted: Wed Jan 28, 2004 5:04 pm
by FUZZ
ya thats all cool. but i refuse to make a map until HEK comes out. I think thats the program that will be able to inject new maps... or maybe thats sapien

Posted: Wed Jan 28, 2004 7:39 pm
by sepiku
sapien is part of the HEK..

as for not making a map yet, you should start now so when the HEK does come out you have a map ready to import into halo... im think one kinda like that one SSB level on the starfox, only with the POA. that be pretty cool.

Posted: Tue Feb 10, 2004 1:26 am
by spider
I like your map you have created. I am looking to make my own but what would be the limitations you can have. Like the map size and shape? also what format would I export it as. .obj? Also if I created a map and found a way to import it into lets say BG, and ran it would others be able to play it, and not have their game crash?

Thank You,
Spider

Posted: Tue Feb 10, 2004 5:33 am
by Beastman
When it does come out, they will have specifications and tutorial on how to make the map playable and how to import it in, Im sure they will have the option of importing in obj, 3ds, lwo, and probably another just to cover all of their bases so everyone can import their stuff, but yeah when it comes out they will explain how to make the map to scale ingame dont worry about it, as in size they might have a polycount i wouldnt say limit but more of a polycount suggestion so that after taht u might experence more lag then usual.