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Making partially transparent weapons - how?
Posted: Mon Aug 29, 2005 7:36 pm
by Sastrei
I gather from my searches that transparent effects (glass, etc) are controlled by shaders. My question is how do I create a weapon with partially transparent sections?
The weapon I'm modeling is the one the minifig is holding -
http://guide.lugnet.com/set/?q=442_1&v=z
Note how the green is a trans piece.
Thanks in advance.
-Stefan-
Posted: Mon Aug 29, 2005 10:37 pm
by [cc]z@nd!
i know that there's an opacity setting in the material editor in 3ds max, but i haven't tried putting it in-game
Posted: Tue Aug 30, 2005 10:49 am
by Excal
You can set the opacity level in the material editor, but it won't come out that way in Halo. But it will be transparent (the amount depends on the amount of opacity you set) in renders and such.
Posted: Wed Aug 31, 2005 8:34 am
by Sastrei
Blender reads the opacity of the model I'm importing automatically, so Max better be able to read that - how is the Hog bound to it's windshield and how is that set?
-Stefan-
Posted: Sun Sep 04, 2005 9:03 pm
by SuperSunny
Any shader that has the shader_transparent root in the beginning. Like shader_transparent_glass, check em out in Guerilla's new menu if you want to know which ones (there are quiet a few)