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Opening model in 3DS max

Posted: Sun Aug 28, 2005 6:16 pm
by a_marine
how?

Posted: Sun Aug 28, 2005 6:26 pm
by BEEF!!!
File->Import. Click in the format drop down menu and find .obj. Then find the model you exported out of HMT. Now right click on the mesh and click Convert to...->Editable mesh. Now click on the little triangle icon on the right side and make sure Ignore Backfacing is turned off. Now just click and drag over your model and make sure all of it is in red. Now go to the right and go down the menu until you find a something that says Flip. Click that and your model should look fine.

Posted: Sun Aug 28, 2005 10:41 pm
by a_marine
theres no .obj in my dropdown list :?

Posted: Mon Aug 29, 2005 6:19 am
by Patrickssj6
Do you use gmax or 3ds max?

Posted: Mon Aug 29, 2005 6:58 pm
by a_marine
3DS max 6 currently

Posted: Mon Sep 05, 2005 9:01 am
by [CV] Jordan
how do i do the ignore backfacing thing? im new to 3ds and i have both H1 and H2 models. idk how to even skin these things with this program :?
nvm.. i found the backfacing thing but its still wierd.. its only showing parts of MC (H1).
what am i doing wrong?

Posted: Mon Sep 05, 2005 9:14 am
by SuperSunny
It takes a certain amount of patience and skill to actually learn how to use a professional 3d editing software that costs around 3000 dollars you know :)

Posted: Mon Sep 05, 2005 9:18 am
by [CV] Jordan
i know.. im new to 3ds max not 3d programs in general.
i can use C4D fine and i know only basics of Maya (skeletons and skinning)