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				WIP:Mechwarrior_city
				Posted: Tue Jul 26, 2005 7:55 am
				by [SF]Mech
				
			 
			
					
				
				Posted: Tue Jul 26, 2005 9:35 am
				by 00ace
				cool man
			 
			
					
				potential models for the map
				Posted: Tue Jul 26, 2005 10:05 am
				by [SF]Mech
				here are some pictures of some potential models for the map.
raven, scorpian, madcat, sunder, and some robotech thing. 
 average polys are like 1000-2000 except for the scorpian tank which can lowered 
 

 
			
					
				
				Posted: Tue Jul 26, 2005 11:15 am
				by hotmonkeylicker
				that looks cool  

  i hope it gets finished
 
			
					
				mechwarrior_city
				Posted: Tue Jul 26, 2005 7:21 pm
				by [SF]Mech
				
			 
			
					
				
				Posted: Tue Jul 26, 2005 7:27 pm
				by RDST
				the Sunder looks good and the mad cat aint bad, but the Raven is really screwed up
			 
			
					
				mechwarrior_city
				Posted: Tue Jul 26, 2005 7:27 pm
				by [SF]Mech
				im also working on some cubemaps for the chrome, glasswall, copper, and blackfloor  
as seen here 

 
			
					
				mechwarrior_city
				Posted: Tue Jul 26, 2005 8:19 pm
				by [SF]Mech
				all the bitmaps done tool like 1 hour and 45 mins 

 lots of hard work to get those bitmaps done 

and thats just 1/3 of the bitmaps that are shown in guerilla.
 
			
					
				mechwarrior_city
				Posted: Wed Jul 27, 2005 9:35 am
				by [SF]Mech
				
			 
			
					
				
				Posted: Thu Jul 28, 2005 2:38 pm
				by gecko753
				uh it looks like ur gonna have a billion errors when u try to compile the bsp. the textures look good and such, but id start fixing up ur level geometry b4 u get to the point where it will take days to sit there and just fix it
			 
			
					
				
				Posted: Fri Jul 29, 2005 8:48 am
				by BEEF!!!
				The textures look WAY to big. Find a way to tile some of them.
			 
			
					
				
				Posted: Fri Sep 02, 2005 3:23 pm
				by TheGrunt
				Looks cool  

 
			
					
				
				Posted: Fri Sep 02, 2005 5:26 pm
				by BEEF!!!
				DO NOT BUMP!!!