Warhammer 40 K Sentinel Guard

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Infern0




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Warhammer 40 K Sentinel Guard

Post by Infern0 »

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Yeah, im kinda getting into mechs since i saw the tutorial on how to create that thing. :D
Of course, its 34k polygons now, but it will be muuuuch lower when i want to get it into halo :)
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Post by Spartan21891 »

:shock:

OH MY GOD!!!!!! dude it looks cool just wat the hell is it going to be? a sentail on QZ? or a player model? now the player model thing would be awesome

PS: make it for Halo pc also!

PPS: if u turn it into a Playa model keep the upper half intact. Hadline: Master Cheif in horrible accedent! We can rebulid. JK but realy leave the upper half the way it is and the bottom half this!
Infern0




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Post by Infern0 »

Spartan21891 wrote::shock:

OH MY GOD!!!!!! dude it looks cool just wat the hell is it going to be? a sentail on QZ? or a player model? now the player model thing would be awesome

PS: make it for Halo pc also!

PPS: if u turn it into a Playa model keep the upper half intact. Hadline: Master Cheif in horrible accedent! We can rebulid. JK but realy leave the upper half the way it is and the bottom half this!
Thanks for the comments :P
It's going to be this:
clicky!
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Gavel




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Post by Gavel »

No way that should be 34k poly's... What, did you make it out of primitives? Those cylindricals look very high poly. It looks very nice though.
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Post by Infern0 »

Gavel wrote:No way that should be 34k poly's... What, did you make it out of primitives? Those cylindricals look very high poly. It looks very nice though.
Mebbe, but those are primitives with lots of extruding and stuff, and there are lots of details in them, so i also used cut, inset, bevel, etc etc.
And lots of modifiers of course :P
btw, cockpit:
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EDIT: its 15k polys btw, miscount :oops:
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Katarn





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Post by Katarn »

actually, you count triangles....
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Post by Infern0 »

I did ._.
Or do you mean that i first counted the triangles, after that the polygons which means that i didnt make a miscount? :P
Btw, the cockpit is done:
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Now for the details and weaponry :P
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Katarn





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Post by Katarn »

yes, you did not make a miscount, it was 34,000 triangles/polies.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
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Post by Infern0 »

Katarn wrote:yes, you did not make a miscount, it was 34,000 triangles/polies.
Oh ok, thanks for clearing that up :)
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Sonictag




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Post by Sonictag »

lookin good there ;). Im not a big WH fan, but I gotta admit that they have some nice concepts.

I have a dvd which covers rigging these types of vehicles which shows hydraulics and stuff, its pretty cool, maybe you should check it out ;).
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Post by Infern0 »

sonictag wrote:lookin good there ;). Im not a big WH fan, but I gotta admit that they have some nice concepts.

I have a dvd which covers rigging these types of vehicles which shows hydraulics and stuff, its pretty cool, maybe you should check it out ;).
Yes, my next mech is going to use hydraulics, maybe this one too, but meh, i dunno :P It does look cool though. :D
But right now i gotta add some detail :)
If you don't mind, can you tell what dvd it is? :P
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ShadowSpartan





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Post by ShadowSpartan »

That looks awesome. Can't wait to see the finished product.

-ShadowSpartan
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SnaFuBAR





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Post by SnaFuBAR »

wow that's impressive. it looks sweet. i hope you keep the weapons reasonably sized, instead of the constant "OMFG NUKEZORZ!" mech look.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by Gavel »

I lied, I hate it. Really, dumbest looking mech EVAR. I don't mean any ofense to you though. Primitives = high poly.
Good bye.
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Post by SnaFuBAR »

still, i wouldn't bash it if i were you, seeing it's better than everything you've ever done. :lol:

all of the other mechs i've seen posted here are shit. this one is top notch modeling. is it the dumbest looking mech because it doesn't have unrealistically sized missiles, 8000 caliber machineguns and such? because if that's your gripe, THOSE look like shit.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by Infern0 »

Gavel wrote:I lied, I hate it. Really, dumbest looking mech EVAR. I don't mean any ofense to you though. Primitives = high poly.
Dumbest mech ever? Well, uhm, try to make somethng better than this one :roll:
And the weapons still need to be modelled :D Theyre going to be reasonably sized, it should fit him perfectly :P
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Post by Katarn »

Dumb mech, reasonable modeling. Model something from mechwarrior, they are 18,000 times cooler. Like the atlas.
Excalibur: id hunt him down and jerk him off
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Post by Gavel »

Quote:
I don't mean any ofense to you though.
The design sucks, the model is good (despite being made from primitves) . It's a box on legs...

And snaf, I make my own designs, I make what I like.

I don't make stuff from Tv shows and such because most of the junk on there looks lame. Like star gate SG- 1 it's a pretty cool show but the designs of the ships are like: Wtf?? A ship that has a pyramid on it's back?
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Post by Sonictag »

the perimitives are edited and connected which is better than I can say for some models, and some of that such as the chair and details around it are not perimitives.
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Post by Infern0 »

Sigh...
It maybe a edited primitive, but it comes nowhere NEAR to a box on legs. If you can't spot the detail, i render uit 1600x1200... ._.
Call it dumb, but i find it cool. It's your opinion after all.
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