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Mannlicher Rifle- My 3rd Model

Posted: Thu Jun 16, 2005 2:04 am
by rossmum
2400-odd polies. One bored 15-year-old. 5 hour's work. One AWESOME gun.

Like it guys?

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Reference Pic

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The rifle after the first hour or so of work

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Finished Rifle

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Another Angle

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Closeup of Scope (that took ages to make :x )

You may notice I left out the rear sights. I did that deliberately, I may add them in later.

Posted: Thu Jun 16, 2005 2:49 am
by maca_ยง
Ooo, very nice Hunter. Looks just like the reference pic.
Plus the Scope looks awesome.

Posted: Thu Jun 16, 2005 10:01 am
by [users]Leg0
time well spent on the scope :D
well done dude!

Posted: Thu Jun 16, 2005 11:44 am
by BEEF!!!
For a third model, pretty good! I like the scope alot too!

Posted: Thu Jun 16, 2005 3:14 pm
by cooldude5990
yeah thats great for a 3rd model. :D

Posted: Sat Jun 18, 2005 1:35 pm
by rossmum
Thanks guys! I've updated the model a bit and it is now uploaded to turbosquid.com, I'm trying to flog it for $10 (not a bad price, seeing what some people try to sell for up to $50).

See, after I compared the reference pic and the side shot of my model, the scope was mounted too high and too far forwards, so I fixed that as well as the promised rear sight.

Enjoy!

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Finished!

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From Behind

Great job me thinks...

Posted: Wed Jun 22, 2005 1:15 am
by Armoured-Fury
Great job, wish i could model.. But when i think about it i know the very basics.. And once you've built the models what happens then? You have to spend another day or so skinning them and then what? Lol..

I think i'll stick to my skinning thanks even if i can't get HMT and the game to work together :(

Greatjob any way! :lol:

Fury

Posted: Wed Jun 22, 2005 2:17 am
by rossmum
Thanks.

Modelling (at the same level as me) is actually quite easy. Like drawing the gun in Photoshop or Paint even, except in 3D. I haven't skinned any of my models yet. I'll get someone else to.

Posted: Thu Jun 23, 2005 3:46 pm
by griffenmaster
Hey, it's very good low-poly stuff. I like it : ) You're good at placing only the necessary verticies.

Posted: Thu Jun 23, 2005 5:15 pm
by [users]soccerbummer1104
its good and the scopes great but its a little off on teh diameter in teh middleand back section compeared to the front
also what program are you usein and if its max how do you add verticies onto an edge. ive figured out how to create a vertice but its can be anywhere and i want it to be on an edge. extriding .1 and resizing it a pain in the ass

Posted: Thu Jun 23, 2005 5:31 pm
by Gavel
So... you want to make an edge have a vertex between the ends of it? Try cut, or create a vertex, copy the Z #'s from the edges two vertices and place it in the vertex Z field. Next Take the axis the edge is at a right angle to the edge (X in this case,) and copy that from the vertices onto the one vertex's X axes.

Now if you have the two ends of the edge centered on the Y axes (for example: 6 to the right -6 to the left) just place the one vertex at Y: 0. Then just create poly's from that vertex to the edge ones and such and you have it. Quicker way is to use cut.

Hunter, I have never seen that rifle before, and Im don't like all the smoothing on it. The scope is nice though. When you are makign a long curved surface like that beveling the curvey surfaces and then moving the vertices aroound to get your shape afterwards is the way I would do it. I used that technique on the main hull of the turret on my tank.

Cheers :wink: .

Posted: Thu Jun 23, 2005 11:55 pm
by rossmum
I chamfered and smoothed. Thanks for the tip though.

Posted: Fri Jun 24, 2005 7:27 am
by griffenmaster
Soccer, if you have 3ds max, just look at the character creation tutorial about the fat kid... it's early on in the creating arms part.

Posted: Fri Jun 24, 2005 3:44 pm
by rossmum
soccerbummer1104 wrote:its good and the scopes great but its a little off on teh diameter in teh middleand back section compeared to the front
Yeah. The scope's meant to look like that, in fact many real scopes have differences in size between the objective (front) and ocular (back). Tahe another look at the reference, you can see the difference. Aslo in the more recent pictures you can see how I tinkered with the scope to get it exactly like in the reference pic.

Posted: Fri Jun 24, 2005 8:02 pm
by vaticinator
nice model, looks like theres alot of extruding and bevelling gone on, cant wait to see it textured.

Posted: Fri Jun 24, 2005 9:38 pm
by rossmum
Thanks. I made it by drawing a spline for the stock, extruding, then chamfer and smooth. The scope, receiver and barrel are made from extruded N-Gons (10 or 12 sided), then some parts were tapered. The bolt is just 2 extruded N-Gons and a sphere. It looked kinda dodgy but I didn't really care at the time.

Any volunteers for skinning?

Posted: Sat Jun 25, 2005 2:33 pm
by K!llA-hackz
nice model lol but definetly confuses me, is that an infared scope on an old rifle? lol look nice though..real nice for a 3rd

Posted: Sat Jun 25, 2005 10:47 pm
by rossmum
No, the scope lens is tinted red. It's a normal scope.