3ds Max 7: Rendering question

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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SFBlueK





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3ds Max 7: Rendering question

Post by SFBlueK »

I've just started rendering my Halo 2 MC model and it's going pretty well...

However, the one problem with the skinning is that the visor isn't shiny...The bitmap looks pretty good but I don't know how to make the visor look more like the one in game....here's a picture.

http://img.photobucket.com/albums/v423/ ... render.bmp

***I would post the picture here but it only show up as Image***
Patrickssj6




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Post by Patrickssj6 »

Image
...left for good
Sonictag




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Post by Sonictag »

-Ok, press M (material editor)
-Change the Standard (its a button, just click on it to change it) to Raytrace
-Click on the tick next to Reflect, and you can then change the reflective value, change it to about.. 20.
-Click on the box to the right of diffuse and select "Bitmap" then choose the bitmap image for the visor.
Then drag the material from the material editor window onto the actual mesh of the visor.
rossgemuend





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Post by rossgemuend »

like mine?

Here (Video)

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Last edited by rossgemuend on Sun Jun 26, 2005 10:15 am, edited 1 time in total.
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dryice101





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Post by dryice101 »

omg nice video
rossgemuend





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Post by rossgemuend »

thanks
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Pie





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Post by Pie »

seems like you are kinda pulling focus away from his topic. Nice job doing that there buddy.

Don't let it happen again, no need for the video either.
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Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
rossgemuend





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Post by rossgemuend »

sry
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rossgemuend





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Post by rossgemuend »

ok, here's the settings that i'm using, with the important stuff in red:


Make sure your maps match the picture below and remember the specular and glossiness levels
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Here is the difuse color map settings
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Here is the bump map settings (i like the camo bump the most)
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Here is the reflection map settings, notice that it is a Mix map
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Here is the "Color #1" Map settings from within the reflection map settings, notice it is a raytrace
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Here is the "Mix Amount" map from the reflection map settings
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