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HK UMP (WIP) *UPDATE*

Posted: Sun Jun 12, 2005 2:39 pm
by cooldude5990
Heres my newest model im gonna try to put a good skin on it so im not gonna put too much detail in the model.
heres a render
Image

Posted: Sun Jun 12, 2005 2:40 pm
by SnaFuBAR
looking good, as usual! can't wait to see the finished product.

Posted: Sun Jun 12, 2005 2:41 pm
by Patrickssj6
SnaFuBAR wrote:looking good, as usual! can't wait to see the finished product.

Posted: Sun Jun 12, 2005 2:48 pm
by Katarn
Grrr, who says you can't have the detail on the model and include it on the skin, like most people do?

Posted: Sun Jun 12, 2005 2:50 pm
by cooldude5990
ok ill put more detail in lol but it makes it a pain to uvw map then.

Posted: Sun Jun 12, 2005 5:51 pm
by moose
Wow man, haha just like I said over AIM, thats really really nice..

Looking at the small parts.. I really have no clue how you do that kinda stuff :-p

Your guns are looking sexy, keep up with it!

Posted: Mon Jun 13, 2005 12:01 am
by rossmum
Very nice.

Posted: Mon Jun 13, 2005 5:18 pm
by cooldude5990
thanks
heres an update
Image

Posted: Mon Jun 13, 2005 5:48 pm
by [users]Leg0
it took me awhile to realize that the first pic was only half of the model :lol: (in other words.. it looks amazing!!)
great stuff cooldude! can't wait for the skin :D

Posted: Mon Jun 13, 2005 6:39 pm
by Katarn
From this angle i can tell the gun is about 50% thick (more so for the grip) the inside of the stock should also be thinner (on top of the 50% scaling). As of yet , it looks o.k., but 00dave modeled one that you should shoot to beat.

P.S. I helped him improve on it since the render below. Hidden text MUHAHAHAHAHAHAHA.

Edit: I also noticed that the grip is too boxy, spread the edges at an even distance to get most curve - edges.
Image

Posted: Mon Jun 13, 2005 10:26 pm
by rossmum
*eyes pop out*
*puts them back in*

Posted: Thu Jun 16, 2005 3:16 pm
by cooldude5990
yeah katarn im gonna put more of the small details on it when im done with it. i also fixed the handle and scaled the inside of the stock.
heres the render
Image

Posted: Thu Jun 16, 2005 3:31 pm
by Katarn
we're going to improve on the model, it's a high polycount (undisclosed) but we'll work on making this a good model.

Posted: Sat Jun 18, 2005 1:40 pm
by rossmum
Crazy shit there, man.